MD: 4/5 or 5/5
Creeseaz
Member Posts: 278 ★
So I've been running 5/5 MD for a while now and it's tons of fun. I have an R3 Doom a 5/65 awakened Doom sig 100 and an R2 soon to be R3 sorcerer Supreme as well as a 5/65 symbiote Supreme and bwcv and probably others I can't even remember right now but lots of fun with the mystic class I guess my main question as I'm fiddling around with my masters is how much of a difference I'm going to see if I take MD down to four instead of keeping it at 5 like I have it. Once I pulled my six star Doom I took MD up from 1:00 to 5:00 pretty much right away so I don't really have much experience fiddling around with the lower levels.
And I've done some research on it I haven't seen much in way of sorcerer Supreme but as far as Doom goes I've seen a lot of people say that having five and five messes with his rotation and pushes him the sp3 too much but I've got to honestly say I haven't really seen that be the case so yeah I don't know just figured I'd make a post thanks in advance for the help.
Oh lastly Dexter mastery point isn't for something super important so it's not like it would help a lot to take it down or anything
And I've done some research on it I haven't seen much in way of sorcerer Supreme but as far as Doom goes I've seen a lot of people say that having five and five messes with his rotation and pushes him the sp3 too much but I've got to honestly say I haven't really seen that be the case so yeah I don't know just figured I'd make a post thanks in advance for the help.
Oh lastly Dexter mastery point isn't for something super important so it's not like it would help a lot to take it down or anything
Post edited by Kabam Porthos on
0
Comments
4/5 was too high with voodoo and symsupreme
1>4/5
Simple math. 5/5 is greater than 4/5
In all seriousness, I think 4/5 is sufficient