Does difficulty mean "lag" in game?
mydnight
Member Posts: 671 ★★★
So, I'm coasting through map 6 bleed lane this day 3 and came through it with basically full health. This is through 2 Magnetos and a Rhino that you can't chain specials on. Got used to that already.
Made it to the OG Vision up top and found his unblockable S1 to be absolutely unavoidable. The screen would darken and the game would not respond at all. Got through him, revived and did some section 3 stuff recharging my Ghost Rider to full and then squared off against another magneto. Keep in mind this was after facing 2 of the mfers already. I ducked, I evaded, I intercepted and then he got 2 bars....the screen immediately began to jump and do all kinds of weirdness. Before I could pause the game, he unleashed a slow mo of varying speeds S2 and killed me from full. The very next fight against Miles, his S1 did the same, nearly killing my Star Lord after ending my Ultron with as much lag as magneto.
I'm just wondering, does "difficult" mean lag? How can a game be so inconsistent?
Made it to the OG Vision up top and found his unblockable S1 to be absolutely unavoidable. The screen would darken and the game would not respond at all. Got through him, revived and did some section 3 stuff recharging my Ghost Rider to full and then squared off against another magneto. Keep in mind this was after facing 2 of the mfers already. I ducked, I evaded, I intercepted and then he got 2 bars....the screen immediately began to jump and do all kinds of weirdness. Before I could pause the game, he unleashed a slow mo of varying speeds S2 and killed me from full. The very next fight against Miles, his S1 did the same, nearly killing my Star Lord after ending my Ultron with as much lag as magneto.
I'm just wondering, does "difficult" mean lag? How can a game be so inconsistent?
0
Comments
If AI is programmed to ignore your dash back command (freezing your champion) the exactly moment that the opponent activates a heavy attack (not happening all the time, but many times as I can count everyday), so I think this is the wrong way to increase game difficulty and obviously this needs to be changed. For me, game's engine is the biggest problem actually.
Negative. If I were, I would try to be always minimally competent.
So it's not just me... I'm sure I swiped back to evade, but it is was as though I can "feel" my champ resisting the movement with their feet stuck in the mud and I take a heavy to the face.
Exactly what seems to me.