I got him only a couple of weeks ago and I have only used him in content where I kill my opponents with just an SP2 so I don't know all possible rotations, but here is the one that I use to quickly end fights, probably the first rotation that people discovered: Medium-ending combo (MLLLM) - Parry - Light-ending combo (MLLLL) - Parry - three/four hits to reach SP2 - Parry - charge heavy (hold heavy and press the Special button) and cancel into an SP2. Try not to dex while doing this rotation to get that big precision boost from the Special 2 ^_^
Depending on the healthpool and opponents specials. If opponent is >400k, I generally go for sp3 followed by sp2 with few mediums and they are dead. For larger healthpools I don't risk taking block dmg as the block dmg is should be avoidable in the endgame content. So I first start with initial ex an activate one judgment, followed by vigilance, so if i activate powergain now, it is massive an fills almost 2bars of power.This method I can freely dex a lot and play normally. Once I activate sp3 and activate sp2, that's it. Game Over.
For lower healthpools, I will use sp2+sp2 straight and they are dead. I don't mind blocking opponents sp attack as CGR got good bp and lower healthpools got lower attack values, he will barely lose any health there.
I can finish the entire quest with only him on the team, unless the opponent requires a specific counter. He is highly useful for boss as well.
Even if I screw up my rotation, he still takes own the opponent pretty easily. The rotation gives him insane dmg, you can start using him and you will get his rotation fast.
In depth, for short fights I activate an aptitude, into power gain, (mllll), then one more 5 hit combo, and use sp2. Then roar are back to sp2. Larger health pools I do around the same thing just with an sp3. I also like activating aptitude after the sp3 to increase the potency of the fury, as well as other buffs. After sp3, go sp2
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Medium-ending combo (MLLLM) - Parry - Light-ending combo (MLLLL) - Parry - three/four hits to reach SP2 - Parry - charge heavy (hold heavy and press the Special button) and cancel into an SP2. Try not to dex while doing this rotation to get that big precision boost from the Special 2 ^_^
If opponent is >400k, I generally go for sp3 followed by sp2 with few mediums and they are dead. For larger healthpools I don't risk taking block dmg as the block dmg is should be avoidable in the endgame content. So I first start with initial ex an activate one judgment, followed by vigilance, so if i activate powergain now, it is massive an fills almost 2bars of power.This method I can freely dex a lot and play normally. Once I activate sp3 and activate sp2, that's it. Game Over.
For lower healthpools, I will use sp2+sp2 straight and they are dead. I don't mind blocking opponents sp attack as CGR got good bp and lower healthpools got lower attack values, he will barely lose any health there.
I can finish the entire quest with only him on the team, unless the opponent requires a specific counter. He is highly useful for boss as well.
Even if I screw up my rotation, he still takes own the opponent pretty easily. The rotation gives him insane dmg, you can start using him and you will get his rotation fast.
If u dex, you use the judgement, instead block their specials and then the above rotations