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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Captain America WWII Rework Idea
Jonoadeloye
Posts: 66 ★
Captain America
Science
Duplicate Ability: (I Can Do This All Day)
Captain America has a 100% chance to resist unblockable attacks and takes max 300 damage from any opponent when blocking.(Max sig).
100 men: As Captain America takes down an opponent, he gains +10 Hero charges. If he defeats a villain or mystic champion he gains +20 instead. Max per fight is 20.
Upon reaching a certain amount of charges gain the following abilities.
10 hero charges:+10% attack and +5% bleed potency
20 hero charges:+20% attack and +10% bleed potency
30 hero charges:+30% attack and +15% bleed potency
40 hero charges:+40% attack, +20% bleed potency and 10% ability accuracy reduction
50 hero charges:+50% attack, +25% bleed potency and 15% ability accuracy reduction
60 hero charges:+60% attack, +25% bleed potency and 20% ability accuracy reduction
70 hero charges:+70% attack, +25% bleed potency and 25% ability accuracy reduction
80 hero charges:+80% attack, +25% bleed potency and 30% ability accuracy reduction
90 hero charges:+90% attack, +25% bleed potency and 35% ability accuracy reduction
100 hero charges:+100% attack, +25% bleed potency and 40% ability accuracy reduction
Animations:
Basic attacks-
1st medium- Captain America jumps towards the opponent head first, using his shield to knock them backwards while protecting his head.
2nd medium- Captain America dropkicks his opponent.
1st light- Captain America thrusts his opponent in the stomach.
2nd light- Captain America swings for his opponents face.
3rd light- Captain America knees his opponent with a jump to the jaw
4th light- Captain America uses both hands to cut across his opponents body.
Heavy Attack- Captain America knocks the opponent with his shield, punches them then uppercuts them with his shield.
Special Attacks:
SP1-The old SP2 is now SP1 and deals less damage.This no longer gives bleed but stuns the opponent for 3 seconds and puts a fatigue debuff on the opponent.
SP2- Captain America uses the Ground to ricochet his shield into the opponent catches it mid air, and pummels them with his shield.
This gives bleed doing 3/4 of Captain Americas attack and stunning the opponent for 3 seconds. Hits from this special have 10% chance to be critical, increasing with every 10 Hero Charges.
SP3-Captain America throws his shield at the opponent 4 times in quick succession, then one last time gives one powerful throw to the opponent. This gives stun for 4 seconds and each hit has a 20% chance to give critical bleed for 4 seconds.
Synergies:
Got Heart- Spider-Man Stark enhanced, Captain America WWII, Spider- Gwen, Spider-Man( Miles Morales)
Stark- Increases poise stack limit to 15
Gwen-All hits are critical while the opponent is slowed
Miles-/Ill put this in after making a rework for him/
Avengers Assemble- CAWWII, Iron Man(classic), Hulk(classic), Black Widow(classic), Thor(classic), Hawkeye.
Captain America- Heavy attacks have a 25% chance to inflict slow for each avenger on the team(Inc himself).
Hulk-Furies gain+10% potency for each avenger on the team. (Inc himself)
Black Widow-Ability accuracy is increased by 10% for each avenger on the team. (Inc herself)
The others i will do when i have reworked them.
Legacy-CAWWII, Falcon, Winters soldier.
Captain America- Gain up to 130 Hero Charges
Falcon- Locked on cooldown is decreased to 4 seconds.
Winter Soldier-/Ill do after a rework/
Thanks for reading, who should i do next?
Anything that needs to be changed?
Science
Duplicate Ability: (I Can Do This All Day)
Captain America has a 100% chance to resist unblockable attacks and takes max 300 damage from any opponent when blocking.(Max sig).
100 men: As Captain America takes down an opponent, he gains +10 Hero charges. If he defeats a villain or mystic champion he gains +20 instead. Max per fight is 20.
Upon reaching a certain amount of charges gain the following abilities.
10 hero charges:+10% attack and +5% bleed potency
20 hero charges:+20% attack and +10% bleed potency
30 hero charges:+30% attack and +15% bleed potency
40 hero charges:+40% attack, +20% bleed potency and 10% ability accuracy reduction
50 hero charges:+50% attack, +25% bleed potency and 15% ability accuracy reduction
60 hero charges:+60% attack, +25% bleed potency and 20% ability accuracy reduction
70 hero charges:+70% attack, +25% bleed potency and 25% ability accuracy reduction
80 hero charges:+80% attack, +25% bleed potency and 30% ability accuracy reduction
90 hero charges:+90% attack, +25% bleed potency and 35% ability accuracy reduction
100 hero charges:+100% attack, +25% bleed potency and 40% ability accuracy reduction
Animations:
Basic attacks-
1st medium- Captain America jumps towards the opponent head first, using his shield to knock them backwards while protecting his head.
2nd medium- Captain America dropkicks his opponent.
1st light- Captain America thrusts his opponent in the stomach.
2nd light- Captain America swings for his opponents face.
3rd light- Captain America knees his opponent with a jump to the jaw
4th light- Captain America uses both hands to cut across his opponents body.
Heavy Attack- Captain America knocks the opponent with his shield, punches them then uppercuts them with his shield.
Special Attacks:
SP1-The old SP2 is now SP1 and deals less damage.This no longer gives bleed but stuns the opponent for 3 seconds and puts a fatigue debuff on the opponent.
SP2- Captain America uses the Ground to ricochet his shield into the opponent catches it mid air, and pummels them with his shield.
This gives bleed doing 3/4 of Captain Americas attack and stunning the opponent for 3 seconds. Hits from this special have 10% chance to be critical, increasing with every 10 Hero Charges.
SP3-Captain America throws his shield at the opponent 4 times in quick succession, then one last time gives one powerful throw to the opponent. This gives stun for 4 seconds and each hit has a 20% chance to give critical bleed for 4 seconds.
Synergies:
Got Heart- Spider-Man Stark enhanced, Captain America WWII, Spider- Gwen, Spider-Man( Miles Morales)
Stark- Increases poise stack limit to 15
Gwen-All hits are critical while the opponent is slowed
Miles-/Ill put this in after making a rework for him/
Avengers Assemble- CAWWII, Iron Man(classic), Hulk(classic), Black Widow(classic), Thor(classic), Hawkeye.
Captain America- Heavy attacks have a 25% chance to inflict slow for each avenger on the team(Inc himself).
Hulk-Furies gain+10% potency for each avenger on the team. (Inc himself)
Black Widow-Ability accuracy is increased by 10% for each avenger on the team. (Inc herself)
The others i will do when i have reworked them.
Legacy-CAWWII, Falcon, Winters soldier.
Captain America- Gain up to 130 Hero Charges
Falcon- Locked on cooldown is decreased to 4 seconds.
Winter Soldier-/Ill do after a rework/
Thanks for reading, who should i do next?
Anything that needs to be changed?
9
Comments
Avengers Assemble: Thor, Iron Man.
Thor- +10% physical resistance for each avenger on the team. (Inc himself)
Iron Man- Armour ups and fury gain +5% potency for each avenger on the team. (Inc himself)