Overhaul to Venompool note this needs a lot of tweaking to make it work

Venompool buff
All of this is based on a 4 star rank 5

Okay first let me explain the buff this is very similar to immortal hulks character BUT WAIT let me explain. He is gonna play like a combo of nick fury and immortal hulks where you play at a low level of health to gain incredible damage and then Can lose that damage to gain health.

Stats
Health 16724 to 17835
Attack 1199 to 1299
Crit rate 326 to 534
Crit damage 500 to 750
Block proficiency 2546 or 56% to 4466 or 67.5%

Sig
When the fight starts gain 1 charge at no cost.
Upon death gain a indestructible for 2 to 5 second and consume all genetic evolution buffs regening 11% each

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Passive
Due to the symbiotic parasite attached to deadpool, deadpools regen is consumed to empower the symbiote, though it can still help a bit
Due to deadpools regen all bleed debuffs seal up on deadpool after 1 seconds
Poison does 30% less damage
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Basic hits
The first, 2nd, and 3rd lights grant a symbiotic evolution buff
4th light consumes all symbiotic evolution charges
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Symbiotic evolution
Evolution in such a short time is very unsafe and I don't recommend it though Deadpool manages to use his own regen to keep himself from dying

When a symbiote evolution buff is gained 9.9% of health is consumed. Each symbiotic evolution buff is passive, lasts indefinitely and grants
325 attack each
The enemy's evade chance is reduced by 20% per evolution
125 crit rate
When more then 10 of these are gained start degenerating 1% of your health

When the final light is thrown all evolution buffs are consumed to regen 11% of max health for each charge

Designer note
Basically you want to manage these charges since if you become reckless or forget, you can die from this ability. I would recommend being at 5 since at that point you get the utility and some damage. Though you can go for all 10 if you are at 100% health and gain insane damage.
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Blocking
The animation is changed to where the symbiote creates a shield out of its own structure
Gain 10% chance to perfect block on parry for each charge
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Heavy 2 hits
The new animation for this is now very similar to omega red's heavy where he will slash down his tentacles
100% chance to absorb one buff on the enemy when this is absorbed gain 348 health
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Specials
During the special and for 5 seconds after Venompool takes no damage from any passive affects
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Sp1 1 hit
Animation is now the sp2 animation
100% chance to inflict a heal block for 15 seconds. If the enemy is skill or mutant it lasts 30 seconds and is passive
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Sp2 8 hits
New animation
Venompool uses his back tentacles to stab his enemy in chest all at once
Each hit inflicts a bleed dealing 234 damage over 2 seconds
This gains 20% more potency and duration per charge
During deadpools dance he becomes unstoppable and indestructible and gains 100% more defensive power gain
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Sp3
Venompool annoys the Dev's into screwing over his enemy by power locking the enemy for 5 seconds and granting him unlockable, unstoppable, and indestructible for 5 seconds
Inflict one bleed dealing 3447 damage over 2 seconds
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New synergy's

Basic pool's
With gwenpool, deadpool xforce,

Venompool while the enemy is under a bleed the heavy has a 100% chance to crit

Deadpool xforce
All bleeds gain 50% more potency

Gwenpool
When a bleed is applied to the enemy gain a 50% chance to place another
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Premium pools
With platinumpool, goldpool, deadpool

Platinumpool
When one card is gained the is a 20% chance to gain another

Goldpool
Gain a passive precision granting 3000 crit rate for the entire fight

Deadpool
Regen is increased by 100% while being hit or hitting

Venompool
Gain 15% attack
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Dollar store brand
With massacre

Deadpool
If the enemy is immune to bleed incinerate then for 30% of the damage instead

Massacre
Damage over time damage is increased by 30%
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Playstyle
Now for the most basic fights you want to build up to the 10 charges then use only mediums that way you don't over evolve after that make your way up to 2 bars of power then fire

Side notes
You always want to consume his memory buffs at the end of the fight otherwise you will lose a ton of health since they don't carry over from fight to fight.
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