Daredevil (classic) Rework Update
Dex_Rebırth
Member Posts: 45 ★
Daredevil (clásico)
Animations:
Basic attacks-
1st Medium- 1st light BW DO
2nd Medium- 2nd medium (masacre)
1st Light- 2nd light Black widow DO
2do Light- 3rd light Black widow DO
3rd Light- 2nd medium Cap IW
class: skill
Stats: Stats are based on Rank 5, Level 65, 5-star rating
champion.
champion attack: 2309
block proficiency: 3001
critical rating: 1535
critical damage rating: 1259
prestige: 9534
SIGNATURE ABILITY- "The man Without Fear":
-Matt Murdock's acrobatic skills and radar sense allow him to have a 100% chance to evade all projectiles (as long as he is not blocking). Each elution gives you 5 radar sense charges.
-100% chance to dodge any Unblockable Super Attack.
-Performing a 2 medium hit combo grants Daredevil a focus passive charge which serves to purify the next debuff (maximum 10 charges).
ABILITIES:
-Immune to skill precision reduction.
-Immune to control reversed.
-Daredevil's attacks cannot fail in any way.
-Matthew Murdock's strong sense of justice benefits him when fighting opponents tagged #villains and #mercenaries, daredevil gains a "Diablo Guardian" passive which grants him +50% attack and a 30% chance to cause cause Critical Bleed, tripling Bleed damage.
-The first weak hit and the first and last medium hit deal a Bleed debuff dealing 723 damage over 5 seconds.
-Daredevil's sense of radar predicts the opponent's movements gives him a true accuracy passive advantage that prevents any character from avoiding his attacks by 100%.
-Attacks do not establish physical contact so it is immune to thorns.
-Superhuman senses endow Daredevil with a radar sense that allows him to study the opponent and find his weak points. Daredevil's critics hits have a 20% chance to leave an accumulative vulnerability debuff on the opponent for 25 seconds (this chance increases 4% with more Radar Sense charges).
PASIVE:
Radar sense
-Radar Sense starts at 0 charges and increases when a heavy hit is charged (max 10 charges). Upon reaching 20 charges, Daredevil activates Echolocation.
Echolocation (duration 40 seconds):
-Gain a cumulative cruelty buff that increases Critical Damage by 1751 for 12 seconds and renews with each heavy hit.
-Ensures that the first weak hit and the first and last medium hit are critical.
-Each critical hit has a 100% chance to leave vulnerability on the opponent (each vulnerability debuff reduces the opponent's armor rating by 600).
-Reset all fury and cruelty buffs.
Heavy Attack:
-Charging a heavy attack increases radar detection charges (max 10 charges per heavy attack charged).
-Leaves a disorientation debuff that lasts for 15 seconds and reduces the opponent's abilities by 80%.
SPECIALS ATTACKS
SPECIAL 1- Murdock
-100% chance to trigger a precision buff that increases Critical Score by 8400 for 25 seconds.
-Renews vulnerability debuffs and grants 10 radar sense charges.
-If echolocation is active it guarantees that all hits are critical.
SPECIAL 2- blind Justice
-Provides a stackable fury passive buff that increases attack by 20% for 35 seconds.
-Each vulnerability charge is removed providing 1036 direct damage for each charge.
-If echolocation is active it guarantees that all hits are critical.
SPECIAL 3- world on fire
-Enter echolocation mode.
-Triggers a precision passive boost that increases by 1400 points for 50 seconds.
SYNERGIES:
Defenders:
Daredevil: 2nd medium hit has a 45% chance to apply a 0.75 second stun (can happen 3 times before entering a 5 second cooldown)
Luke cage: if sp1 doesn’t apply a stun, apply an armor break reducing armor by 1500 for 8 seconds.
Iron fist (OG): If the opponent has an armor break debuff, critical hits a 75% chance to apply a fury buff, increasing damage by +490.75.
Team red:
Daredevil (classic):Charging a heavy hit generates 5% of an power bar per second charged.
Increases the duration of the vulnerability debuff by 0.5 seconds per charge.
Spider-Man Stark enhanced: Starts the fight with 4 Poise charges.
Deadpool: Increases the chance of causing bleeding by 70%.
Romance:
Daredevil (classic): Increases the power of bleeding by 50%.
Elektra: Basic Hits have a 20% chance to inflict a Bleed debuff that does 1412 for 5 seconds.
Enemies: Kingpin-Mystery:
-all champions+155 de índice crítico.
Rivals: Punisher- Cosmic Ghost Rider- Punisher 2099:
Daredevil: + 70% power of the skill "Devil guardian".
Thank you for reading! and sorry if there are spelling mistakes, I am using a generic translator.
Animations:
Basic attacks-
1st Medium- 1st light BW DO
2nd Medium- 2nd medium (masacre)
1st Light- 2nd light Black widow DO
2do Light- 3rd light Black widow DO
3rd Light- 2nd medium Cap IW
class: skill
Stats: Stats are based on Rank 5, Level 65, 5-star rating
champion.
champion attack: 2309
block proficiency: 3001
critical rating: 1535
critical damage rating: 1259
prestige: 9534
SIGNATURE ABILITY- "The man Without Fear":
-Matt Murdock's acrobatic skills and radar sense allow him to have a 100% chance to evade all projectiles (as long as he is not blocking). Each elution gives you 5 radar sense charges.
-100% chance to dodge any Unblockable Super Attack.
-Performing a 2 medium hit combo grants Daredevil a focus passive charge which serves to purify the next debuff (maximum 10 charges).
ABILITIES:
-Immune to skill precision reduction.
-Immune to control reversed.
-Daredevil's attacks cannot fail in any way.
-Matthew Murdock's strong sense of justice benefits him when fighting opponents tagged #villains and #mercenaries, daredevil gains a "Diablo Guardian" passive which grants him +50% attack and a 30% chance to cause cause Critical Bleed, tripling Bleed damage.
-The first weak hit and the first and last medium hit deal a Bleed debuff dealing 723 damage over 5 seconds.
-Daredevil's sense of radar predicts the opponent's movements gives him a true accuracy passive advantage that prevents any character from avoiding his attacks by 100%.
-Attacks do not establish physical contact so it is immune to thorns.
-Superhuman senses endow Daredevil with a radar sense that allows him to study the opponent and find his weak points. Daredevil's critics hits have a 20% chance to leave an accumulative vulnerability debuff on the opponent for 25 seconds (this chance increases 4% with more Radar Sense charges).
PASIVE:
Radar sense
-Radar Sense starts at 0 charges and increases when a heavy hit is charged (max 10 charges). Upon reaching 20 charges, Daredevil activates Echolocation.
Echolocation (duration 40 seconds):
-Gain a cumulative cruelty buff that increases Critical Damage by 1751 for 12 seconds and renews with each heavy hit.
-Ensures that the first weak hit and the first and last medium hit are critical.
-Each critical hit has a 100% chance to leave vulnerability on the opponent (each vulnerability debuff reduces the opponent's armor rating by 600).
-Reset all fury and cruelty buffs.
Heavy Attack:
-Charging a heavy attack increases radar detection charges (max 10 charges per heavy attack charged).
-Leaves a disorientation debuff that lasts for 15 seconds and reduces the opponent's abilities by 80%.
SPECIALS ATTACKS
SPECIAL 1- Murdock
-100% chance to trigger a precision buff that increases Critical Score by 8400 for 25 seconds.
-Renews vulnerability debuffs and grants 10 radar sense charges.
-If echolocation is active it guarantees that all hits are critical.
SPECIAL 2- blind Justice
-Provides a stackable fury passive buff that increases attack by 20% for 35 seconds.
-Each vulnerability charge is removed providing 1036 direct damage for each charge.
-If echolocation is active it guarantees that all hits are critical.
SPECIAL 3- world on fire
-Enter echolocation mode.
-Triggers a precision passive boost that increases by 1400 points for 50 seconds.
SYNERGIES:
Defenders:
Daredevil: 2nd medium hit has a 45% chance to apply a 0.75 second stun (can happen 3 times before entering a 5 second cooldown)
Luke cage: if sp1 doesn’t apply a stun, apply an armor break reducing armor by 1500 for 8 seconds.
Iron fist (OG): If the opponent has an armor break debuff, critical hits a 75% chance to apply a fury buff, increasing damage by +490.75.
Team red:
Daredevil (classic):Charging a heavy hit generates 5% of an power bar per second charged.
Increases the duration of the vulnerability debuff by 0.5 seconds per charge.
Spider-Man Stark enhanced: Starts the fight with 4 Poise charges.
Deadpool: Increases the chance of causing bleeding by 70%.
Romance:
Daredevil (classic): Increases the power of bleeding by 50%.
Elektra: Basic Hits have a 20% chance to inflict a Bleed debuff that does 1412 for 5 seconds.
Enemies: Kingpin-Mystery:
-all champions+155 de índice crítico.
Rivals: Punisher- Cosmic Ghost Rider- Punisher 2099:
Daredevil: + 70% power of the skill "Devil guardian".
Thank you for reading! and sorry if there are spelling mistakes, I am using a generic translator.
Post edited by Kabam Zanzibar on
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