**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Spider-Man (Classic) Overhaul Idea
Jonoadeloye
Posts: 66 ★
Spider-Man (Classic)
Science
Duplicate Ability: Friendly Neighborhood Spider-Man
As a defender: Start the fight with 150 hits on the combo meter
As an Attacker: Every hit on the combo meter grants+1% attack
Passive- Spider-Man has a 0.5% chance to evade incoming attacks for every hit on the combo meter. This does not trigger through block.
Allowing Spider-Man to stand back and idle for 1 second applys taunt on the opponent reducing attack by 35% and giving 70% chance for the opponent to activate a special attack.
Web Shooters:
Spider-Man has 3 web types; Basic, Impact and Taser. When Spider-Man uses his webs inflict one of the following depending on which web is currently in uses. Each web goes on 10 second cooldown after ending a combo. Each combo-ending web hit passively stuns the opponent for 1 second.
Basic- Stop opponents from activating any buffs and auto-blocking/evading/gaining unstoppable for X seconds. Called 'webbed' in-game.
Impact- Armour breaks the opponent for X Armour and increase attack by 150% for 5 seconds. (Max:3) Impact webs are always critical.
Taser- Inflict shock, dealing X damage over X seconds and decrease ability accuracy by 40%. (Damage would be just a bit weaker than 1 of Dr Dooms' 3 Incinerates.)
Heavy Attacks switch web type.
Animations: (based off of PS4 game)
1st Medium-Web zip
2nd Medium-Two feet hit to the face (dropkick manner)
1st Light-Rouhndhouse kick to the face
2nd Light-A web pulling his knee to their face
3rd Light- A backflip kick
4th Light- A webshot.
Medium 1, Light 2 and Light 4 are the web hits.
Special 1-Unchanged
The first two hits are webshots, and each punch gives armour break decreasing armour by X amount for X seconds.
Special 2-Unchanged
+X Critical Rating. This would be a lot of damage. E.g a 5/65 5* Would have 2759 attack rating and 2000 crit damage rating, it would increase to 9000 crit damage rating. This is so he has strong Special Attacks
Special 3-Unchanged
Activating SP3 allows Spiderman to use all three web types at once for two combos.
Synergies-
Spider....men?- Symbiote SM, SMSE, Miles
All -Critical damage rating is increased by 40%
A whole lot of bad guys-Green Goblin, Doctor O, Rhino, Mysterio, Electro, Mr Negative, Kingpin, Venom, Vulture
All champions gain +50% buff duration and attack rating.
Pass it on- Miles, Iron Man or IMIW
Miles- Venom Blast duration is doubled
IMIW-Debuff duration and potency is doubled/
Iron Man-Ill do it after a rework
Spider-Man-Web Types cooldown is reduced to 4 seconds
Thanks for reading! Any changes you would make?
Thanks @Loki_Poki1280 for inspiration
Science
Duplicate Ability: Friendly Neighborhood Spider-Man
As a defender: Start the fight with 150 hits on the combo meter
As an Attacker: Every hit on the combo meter grants+1% attack
Passive- Spider-Man has a 0.5% chance to evade incoming attacks for every hit on the combo meter. This does not trigger through block.
Allowing Spider-Man to stand back and idle for 1 second applys taunt on the opponent reducing attack by 35% and giving 70% chance for the opponent to activate a special attack.
Web Shooters:
Spider-Man has 3 web types; Basic, Impact and Taser. When Spider-Man uses his webs inflict one of the following depending on which web is currently in uses. Each web goes on 10 second cooldown after ending a combo. Each combo-ending web hit passively stuns the opponent for 1 second.
Basic- Stop opponents from activating any buffs and auto-blocking/evading/gaining unstoppable for X seconds. Called 'webbed' in-game.
Impact- Armour breaks the opponent for X Armour and increase attack by 150% for 5 seconds. (Max:3) Impact webs are always critical.
Taser- Inflict shock, dealing X damage over X seconds and decrease ability accuracy by 40%. (Damage would be just a bit weaker than 1 of Dr Dooms' 3 Incinerates.)
Heavy Attacks switch web type.
Animations: (based off of PS4 game)
1st Medium-Web zip
2nd Medium-Two feet hit to the face (dropkick manner)
1st Light-Rouhndhouse kick to the face
2nd Light-A web pulling his knee to their face
3rd Light- A backflip kick
4th Light- A webshot.
Medium 1, Light 2 and Light 4 are the web hits.
Special 1-Unchanged
The first two hits are webshots, and each punch gives armour break decreasing armour by X amount for X seconds.
Special 2-Unchanged
+X Critical Rating. This would be a lot of damage. E.g a 5/65 5* Would have 2759 attack rating and 2000 crit damage rating, it would increase to 9000 crit damage rating. This is so he has strong Special Attacks
Special 3-Unchanged
Activating SP3 allows Spiderman to use all three web types at once for two combos.
Synergies-
Spider....men?- Symbiote SM, SMSE, Miles
All -Critical damage rating is increased by 40%
A whole lot of bad guys-Green Goblin, Doctor O, Rhino, Mysterio, Electro, Mr Negative, Kingpin, Venom, Vulture
All champions gain +50% buff duration and attack rating.
Pass it on- Miles, Iron Man or IMIW
Miles- Venom Blast duration is doubled
IMIW-Debuff duration and potency is doubled/
Iron Man-Ill do it after a rework
Spider-Man-Web Types cooldown is reduced to 4 seconds
Thanks for reading! Any changes you would make?
Thanks @Loki_Poki1280 for inspiration
6
Comments
Pass it on: Iron Man.
Hacked cool down is decreased to 15 seconds.