Spider-Man (Classic) Overhaul Idea
Jonoadeloye
Member Posts: 66 ★
Spider-Man (Classic)
Science
Duplicate Ability: Friendly Neighborhood Spider-Man
As a defender: Start the fight with 150 hits on the combo meter
As an Attacker: Every hit on the combo meter grants+1% attack
Passive- Spider-Man has a 0.5% chance to evade incoming attacks for every hit on the combo meter. This does not trigger through block.
Allowing Spider-Man to stand back and idle for 1 second applys taunt on the opponent reducing attack by 35% and giving 70% chance for the opponent to activate a special attack.
Web Shooters:
Spider-Man has 3 web types; Basic, Impact and Taser. When Spider-Man uses his webs inflict one of the following depending on which web is currently in uses. Each web goes on 10 second cooldown after ending a combo. Each combo-ending web hit passively stuns the opponent for 1 second.
Basic- Stop opponents from activating any buffs and auto-blocking/evading/gaining unstoppable for X seconds. Called 'webbed' in-game.
Impact- Armour breaks the opponent for X Armour and increase attack by 150% for 5 seconds. (Max:3) Impact webs are always critical.
Taser- Inflict shock, dealing X damage over X seconds and decrease ability accuracy by 40%. (Damage would be just a bit weaker than 1 of Dr Dooms' 3 Incinerates.)
Heavy Attacks switch web type.
Animations: (based off of PS4 game)
1st Medium-Web zip
2nd Medium-Two feet hit to the face (dropkick manner)
1st Light-Rouhndhouse kick to the face
2nd Light-A web pulling his knee to their face
3rd Light- A backflip kick
4th Light- A webshot.
Medium 1, Light 2 and Light 4 are the web hits.
Special 1-Unchanged
The first two hits are webshots, and each punch gives armour break decreasing armour by X amount for X seconds.
Special 2-Unchanged
+X Critical Rating. This would be a lot of damage. E.g a 5/65 5* Would have 2759 attack rating and 2000 crit damage rating, it would increase to 9000 crit damage rating. This is so he has strong Special Attacks
Special 3-Unchanged
Activating SP3 allows Spiderman to use all three web types at once for two combos.
Synergies-
Spider....men?- Symbiote SM, SMSE, Miles
All -Critical damage rating is increased by 40%
A whole lot of bad guys-Green Goblin, Doctor O, Rhino, Mysterio, Electro, Mr Negative, Kingpin, Venom, Vulture
All champions gain +50% buff duration and attack rating.
Pass it on- Miles, Iron Man or IMIW
Miles- Venom Blast duration is doubled
IMIW-Debuff duration and potency is doubled/
Iron Man-Ill do it after a rework
Spider-Man-Web Types cooldown is reduced to 4 seconds
Thanks for reading! Any changes you would make?
Thanks @Loki_Poki1280 for inspiration
Science
Duplicate Ability: Friendly Neighborhood Spider-Man
As a defender: Start the fight with 150 hits on the combo meter
As an Attacker: Every hit on the combo meter grants+1% attack
Passive- Spider-Man has a 0.5% chance to evade incoming attacks for every hit on the combo meter. This does not trigger through block.
Allowing Spider-Man to stand back and idle for 1 second applys taunt on the opponent reducing attack by 35% and giving 70% chance for the opponent to activate a special attack.
Web Shooters:
Spider-Man has 3 web types; Basic, Impact and Taser. When Spider-Man uses his webs inflict one of the following depending on which web is currently in uses. Each web goes on 10 second cooldown after ending a combo. Each combo-ending web hit passively stuns the opponent for 1 second.
Basic- Stop opponents from activating any buffs and auto-blocking/evading/gaining unstoppable for X seconds. Called 'webbed' in-game.
Impact- Armour breaks the opponent for X Armour and increase attack by 150% for 5 seconds. (Max:3) Impact webs are always critical.
Taser- Inflict shock, dealing X damage over X seconds and decrease ability accuracy by 40%. (Damage would be just a bit weaker than 1 of Dr Dooms' 3 Incinerates.)
Heavy Attacks switch web type.
Animations: (based off of PS4 game)
1st Medium-Web zip
2nd Medium-Two feet hit to the face (dropkick manner)
1st Light-Rouhndhouse kick to the face
2nd Light-A web pulling his knee to their face
3rd Light- A backflip kick
4th Light- A webshot.
Medium 1, Light 2 and Light 4 are the web hits.
Special 1-Unchanged
The first two hits are webshots, and each punch gives armour break decreasing armour by X amount for X seconds.
Special 2-Unchanged
+X Critical Rating. This would be a lot of damage. E.g a 5/65 5* Would have 2759 attack rating and 2000 crit damage rating, it would increase to 9000 crit damage rating. This is so he has strong Special Attacks
Special 3-Unchanged
Activating SP3 allows Spiderman to use all three web types at once for two combos.
Synergies-
Spider....men?- Symbiote SM, SMSE, Miles
All -Critical damage rating is increased by 40%
A whole lot of bad guys-Green Goblin, Doctor O, Rhino, Mysterio, Electro, Mr Negative, Kingpin, Venom, Vulture
All champions gain +50% buff duration and attack rating.
Pass it on- Miles, Iron Man or IMIW
Miles- Venom Blast duration is doubled
IMIW-Debuff duration and potency is doubled/
Iron Man-Ill do it after a rework
Spider-Man-Web Types cooldown is reduced to 4 seconds
Thanks for reading! Any changes you would make?
Thanks @Loki_Poki1280 for inspiration
6
Comments
Pass it on: Iron Man.
Hacked cool down is decreased to 15 seconds.