Is removing Air-Walker's ramp enough of a buff if they'll ever buff him?

KablKabl Member Posts: 315 ★★★
no sp3 is stupid.

Comments

  • KapitzKapitz Member Posts: 59
    If anything, I think they'd be more likely to change his ramp up to enable the SP3 from the get go, but the potency and/or duration of the Power of Galactus Buff would increase along with the number of Power Cosmic charges. The fully ramped-up Galactus Buff is actually pretty crazy and having that from the first fight might be a little too much.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Kapitz said:

    If anything, I think they'd be more likely to change his ramp up to enable the SP3 from the get go, but the potency and/or duration of the Power of Galactus Buff would increase along with the number of Power Cosmic charges. The fully ramped-up Galactus Buff is actually pretty crazy and having that from the first fight might be a little too much.

    I agree. His ramp up is fine, perhaps a small tune up towards the dark tide DPS, to like 1k per tick, that would be pretty solid to have while ramping him up. Main thing for me is lack of immunity. Coming from a r3 6* air walker owner.
  • KablKabl Member Posts: 315 ★★★

    Kapitz said:

    If anything, I think they'd be more likely to change his ramp up to enable the SP3 from the get go, but the potency and/or duration of the Power of Galactus Buff would increase along with the number of Power Cosmic charges. The fully ramped-up Galactus Buff is actually pretty crazy and having that from the first fight might be a little too much.

    I agree. His ramp up is fine, perhaps a small tune up towards the dark tide DPS, to like 1k per tick, that would be pretty solid to have while ramping him up. Main thing for me is lack of immunity. Coming from a r3 6* air walker owner.
    where do you use him most?
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  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,354 ★★★★★
    edited May 2021
    Remove the SP3 lock but reduce the potency of the Galactus's Favour buff by 50% when at 1 charge, keep it the same at 2 then increase the potency by 50% at 3.

    Increase the Armour Break duration by like 40% or something.

    That should be all good for Air-Walker, coming from someone with an r5 Sig 152 Air-Walker.

    If we were to give him more stuff, I'd give him an immunity such as Poison or Incinerate.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,354 ★★★★★

    You took... Air-walker to R3?

    I’m not sure if I should bow my head in respect or burst out laughing

    Imma grab me metal baseball bat in case you answer wrong.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Air walkers problem is utility. He has very little of it, power gain, armour break, regeneration on sp3 and I’ve almost ran out.

    Even with a quicker ramp up, that issue is still there IMO
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  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★

    Air walkers problem is utility. He has very little of it, power gain, armour break, regeneration on sp3 and I’ve almost ran out.

    Even with a quicker ramp up, that issue is still there IMO

    Immunity is the issue. His DOT comes from dark tides, which is countered by tenacity, purify, armor break immunity, and cleanse. Power gain when ramped up is bonkers, and the consistency of throwing the special attacks make up for the lack of damage. His regen is very potent and easy to access, along with the ability to take a blocked hit to intercept since it doubles as a unstoppable buff, and extra burst damage which makes for a very hefty sp2.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Kabl said:

    Kapitz said:

    If anything, I think they'd be more likely to change his ramp up to enable the SP3 from the get go, but the potency and/or duration of the Power of Galactus Buff would increase along with the number of Power Cosmic charges. The fully ramped-up Galactus Buff is actually pretty crazy and having that from the first fight might be a little too much.

    I agree. His ramp up is fine, perhaps a small tune up towards the dark tide DPS, to like 1k per tick, that would be pretty solid to have while ramping him up. Main thing for me is lack of immunity. Coming from a r3 6* air walker owner.
    where do you use him most?
    Incursions and war defense. Fun to use in CAV EQ too.
  • Player_SlasherPlayer_Slasher Member Posts: 156 ★★
    Yup his lack of utility really does bring him down. Immunities should be an easy fix, every other Herald has 2 or more immunities so it'd make sense to throw in some for AW. He was an android in the comics, so Bleed/Poison immune could work as well. I'd like to see a shortened or improved ramp up since he's extremely underwhelming for the first two fights; perhaps some improvements to his Armor Breaks, allowing them to be refreshed easily for the first two fights so that he's not a complete noodle in those.
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