**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Effective Overhaul Idea
TheDaywalker
Member Posts: 143 ★
Cyclops (New Xavier School)
5 Star, 5/65, Sig. 200
Signature Ability - Optic Flexibility
- Cyclops generates one Optic Effectiveness charge every 1.5 seconds.
- The duration of Cyclops’ Precision Passive is increased by +10 seconds.
- All Armor Break Debuffs last +15 seconds longer.
Mutation - Always Active
+1085 Energy Resistance.
- Cyclops takes no damage from his own Beams.
- Cyclops gains +225.23 Critical Damage Rating for the remainder of the fight and 3% of Max Power each time he receives Energy Damage. This has 50% reduced potency if Cyclops is suffering from a Tech champion’s Plasma effect.
- Gain 10% of Max Power whenever Cyclops takes zero damage from Energy Damage.
Expertise
- This champion can strike with Critical Hits even while the opponent is blocking.
- Whenever Cyclops dodges or well-timed Blocks the opponent’s Special Attacks and when striking the opponent’s Block with Critical Hits in any way or when, Cyclops gains 8% of Max Power.
- Every 25 seconds, Cyclops gains a Precision Passive that grants +6813 Critical Rating for 15 seconds. Every blocked hit by either Cyclops or the opponent that is not critical reduces the timer by 2 seconds.
Optic Effectiveness
- Whenever Cyclops takes Energy Damage or when either champion performs a Critical Hit in any way, Cyclops gains one Optic Effectiveness, but loses 15 when Power Drained, Burned or suffering from Tech champions Plasma effects. Max stacks: 50
- For each Optic Effectiveness, Cyclops’ Special Attacks are granted bonuses:
+185.16 Block Penetration.
+69.18 Critical Damage Rating.
+235.26 Armor Penetration.
+0.5% Power Gain.
When Gaining Over 50 Optic Effectiveness
- Gain a Prowess Buff for 10 seconds, increasing Special Attack damage by 10%.
3% chance to randomly gain 1, 2, or 3 Bars of Power.
Special Attacks
- All Beam Attacks are guaranteed to be Critical at the cost of 15 Optic Effectiveness.
- Any Critical Rating that Cyclops gains is converted into +956.16 Critical Damage Rating for the duration of the Special Attack when Cyclops consumes 15 Optic Effectiveness.
- Abilities caused by hitting the opponent with Beam Attacks also trigger through the opponent’s Block.
Special Attack 1
- If Cyclops has a Prowess Effect, this attack ignores all Energy Resistance.
- Each hit deals a burst of Energy Damage, causing up to 1491.25 based on Optic Effectiveness.
Special Attack 2
- The first 3 hits have a 30% chance to grant Cyclops a Prowess Buff for 5 seconds, increasing Special Attack Damage by +25%. These are paused for the duration of the Special Attack.
- Beam Attacks have a 40% chance to Armor Break the opponent, reducing Armor Rating by 981.15 for 10 seconds. The chance of this ability triggering is increased by +15% for each Prowess effect Cyclops has.
Special Attack 3
- Consume 15 Optic Effectiveness to inflict a stacking Energy Vulnerability Debuff, reducing Energy Resist by 1510.16 for 25 seconds.
- If Cyclops was at 50 Optic Effectiveness when using this attac , inflict a Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50%.
Synergies
Energy Effectiveness (Bishop)
Bishop: Energy Overload now happens when over 50 Prowess and Energy Overload grants Bishop +100% Attack Rating and +50% Special Attack Damage.
Cyclops: Critical Hits have a 50% chance to grant an additional Optic Effectiveness charge.
Energy Stalemate (Havok)
Havok: Taking Energy Damage increases Havok’s Critical Rating by +250 for the remainder of the fight. Additionally, when fighting Cyclops (Both), Havok’s Basic Attacks gain +50% Attack Rating.
Cyclops: Taking Energy Damage increases Cyclops’ Energy Resistance by +125 for the remainder of the fight. Additionally, fighting Havok causes Cyclops to gain +15% Attack Rating for each Plasma Build Up on Cyclops.
Troubled Past (Phoenix)
Phoenix: Gain 8% of Max Power when receiving Energy Damage.
Cyclops: Special Attacks cost 15% less power.
5 Star, 5/65, Sig. 200
Signature Ability - Optic Flexibility
- Cyclops generates one Optic Effectiveness charge every 1.5 seconds.
- The duration of Cyclops’ Precision Passive is increased by +10 seconds.
- All Armor Break Debuffs last +15 seconds longer.
Mutation - Always Active
+1085 Energy Resistance.
- Cyclops takes no damage from his own Beams.
- Cyclops gains +225.23 Critical Damage Rating for the remainder of the fight and 3% of Max Power each time he receives Energy Damage. This has 50% reduced potency if Cyclops is suffering from a Tech champion’s Plasma effect.
- Gain 10% of Max Power whenever Cyclops takes zero damage from Energy Damage.
Expertise
- This champion can strike with Critical Hits even while the opponent is blocking.
- Whenever Cyclops dodges or well-timed Blocks the opponent’s Special Attacks and when striking the opponent’s Block with Critical Hits in any way or when, Cyclops gains 8% of Max Power.
- Every 25 seconds, Cyclops gains a Precision Passive that grants +6813 Critical Rating for 15 seconds. Every blocked hit by either Cyclops or the opponent that is not critical reduces the timer by 2 seconds.
Optic Effectiveness
- Whenever Cyclops takes Energy Damage or when either champion performs a Critical Hit in any way, Cyclops gains one Optic Effectiveness, but loses 15 when Power Drained, Burned or suffering from Tech champions Plasma effects. Max stacks: 50
- For each Optic Effectiveness, Cyclops’ Special Attacks are granted bonuses:
+185.16 Block Penetration.
+69.18 Critical Damage Rating.
+235.26 Armor Penetration.
+0.5% Power Gain.
When Gaining Over 50 Optic Effectiveness
- Gain a Prowess Buff for 10 seconds, increasing Special Attack damage by 10%.
3% chance to randomly gain 1, 2, or 3 Bars of Power.
Special Attacks
- All Beam Attacks are guaranteed to be Critical at the cost of 15 Optic Effectiveness.
- Any Critical Rating that Cyclops gains is converted into +956.16 Critical Damage Rating for the duration of the Special Attack when Cyclops consumes 15 Optic Effectiveness.
- Abilities caused by hitting the opponent with Beam Attacks also trigger through the opponent’s Block.
Special Attack 1
- If Cyclops has a Prowess Effect, this attack ignores all Energy Resistance.
- Each hit deals a burst of Energy Damage, causing up to 1491.25 based on Optic Effectiveness.
Special Attack 2
- The first 3 hits have a 30% chance to grant Cyclops a Prowess Buff for 5 seconds, increasing Special Attack Damage by +25%. These are paused for the duration of the Special Attack.
- Beam Attacks have a 40% chance to Armor Break the opponent, reducing Armor Rating by 981.15 for 10 seconds. The chance of this ability triggering is increased by +15% for each Prowess effect Cyclops has.
Special Attack 3
- Consume 15 Optic Effectiveness to inflict a stacking Energy Vulnerability Debuff, reducing Energy Resist by 1510.16 for 25 seconds.
- If Cyclops was at 50 Optic Effectiveness when using this attac , inflict a Disorient Debuff reducing Defensive Ability Accuracy and Block Proficiency by 50%.
Synergies
Energy Effectiveness (Bishop)
Bishop: Energy Overload now happens when over 50 Prowess and Energy Overload grants Bishop +100% Attack Rating and +50% Special Attack Damage.
Cyclops: Critical Hits have a 50% chance to grant an additional Optic Effectiveness charge.
Energy Stalemate (Havok)
Havok: Taking Energy Damage increases Havok’s Critical Rating by +250 for the remainder of the fight. Additionally, when fighting Cyclops (Both), Havok’s Basic Attacks gain +50% Attack Rating.
Cyclops: Taking Energy Damage increases Cyclops’ Energy Resistance by +125 for the remainder of the fight. Additionally, fighting Havok causes Cyclops to gain +15% Attack Rating for each Plasma Build Up on Cyclops.
Troubled Past (Phoenix)
Phoenix: Gain 8% of Max Power when receiving Energy Damage.
Cyclops: Special Attacks cost 15% less power.
4
Comments
I would probably change it so that some other quality among Tech champions interacts that way instead of plasma, but I have no idea what it would be. All of the things my mind comes up with would just feel like copy-pasted straight from Havok.
But with that out of the way, I do still like the concept. Don't get me wrong. It's nice to see one of the OG noodles of the game receive some buff-love, even if it's just from us in the community.