DDHK - Handing the Regen Rate differently
Chobbly
Member Posts: 943 ★★★★
Here's an idea for a very small, limited and balanced change for Daredevil (Hell's Kitchen) around his Regeneration Rate penalty, which is the main issue raised by players regarding the buff.
The existing line regarding the Regeneration Rate Penalty would be removed, and implemented in the following way instead.
Daredevil's Rage Debuffs reduce his Regeneration Rate to 40% for their duration. Multiple Rage Debuffs provide no additional penalty.
Moving the existing penalty into the Rage Debuff itself improves the situation with Daredevil (Hell's Kitchen) and the use of Suicide Masteries.
With this change, Daredevil's Regeneration Rate penalty would only apply when a Rage Debuff is active, and from Kabam's posts Rage is the source of their concern over on-demand healing.
When Rage Debuffs aren't running though DDHK benefits from a normal Regeneration Rate, which will help when suffering from DoT effects like starting the fight with SM enabled. When a Rage Debuff is not active, he's the same as any other champ - no more, no less.
It's not ideal and I'd prefer a more sweeping change, but as a quick fix something like this may be the best that we can hope for, as with so many other champions needing attention something on this level may be all we can realistically expect.
Thoughts and comments?
The existing line regarding the Regeneration Rate Penalty would be removed, and implemented in the following way instead.
Daredevil's Rage Debuffs reduce his Regeneration Rate to 40% for their duration. Multiple Rage Debuffs provide no additional penalty.
Moving the existing penalty into the Rage Debuff itself improves the situation with Daredevil (Hell's Kitchen) and the use of Suicide Masteries.
With this change, Daredevil's Regeneration Rate penalty would only apply when a Rage Debuff is active, and from Kabam's posts Rage is the source of their concern over on-demand healing.
When Rage Debuffs aren't running though DDHK benefits from a normal Regeneration Rate, which will help when suffering from DoT effects like starting the fight with SM enabled. When a Rage Debuff is not active, he's the same as any other champ - no more, no less.
It's not ideal and I'd prefer a more sweeping change, but as a quick fix something like this may be the best that we can hope for, as with so many other champions needing attention something on this level may be all we can realistically expect.
Thoughts and comments?
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