Karnak overhaul

Karnak
Everything is based on a rank 5 4 star

Stats are the same

This overhaul keeps what makes him okay which is the focused buff and overhauls the rest

The new karnak requires a aggresive play style to maximize his potential, he can inflict massive armor breaks, have guaranteed crits, and can shut the enemy down.

Passive
A advanced immune system provided immunity to poison, dense callus reduces the damage of all bleeds by 80% and gives 833.3 physical resistance

Every second karnak reduces his class disadvantage by 10% until its gone

Focused
8 seconds after the fight start karnak becomes focused, while focused karnak gains 8500 crit rate and has a 5% chance to stun on any hit for 1.5 seconds

When struck focused is removed and goes on cool down for 15 seconds.

On crit
When karnak crits he has a 100% chance to inflict one passive armor break debuff reducing armor rating by 500 for 5 seconds and reducing the enemy's ability accuracy by 10% each. Max 20

When a armor break is inflicted all armor breaks are paused for 5 seconds and are refreshed. While at max when one would be inflicted they are all paused for 7 seconds and are all refreshed

For each armor break on the enemy karnak has a 1% chance to go unblockable for any hit

Heavy
Instantly gain focus if its on cool down

During specials
During specials karnaks armor breaks are paused

Sp1
For each armor break currently active on the enemy gain a regen buff granting 0.5 of max health per armor break over 3 seconds.

Sp2
For each armor break on the enemy gain 2% of max power back, additionally attack during this is increased by 76 per armor active.

Sp3
Damage is increased by up to 3425 depending on how low the enemy's health bar is, max damage when the enemy is at 40% or lower, additionally for 30 seconds after all crit damage is increased by 1500

Sig
For each debuff on the enemy karnak deals a additional 1% of the damage as energy damage per debuff on the enemy
And non damaging debuffs last 30% to 80% less long.

Synergy's

Royal family
With black blot and medusa
At the start of the fight gain 25% more attack.

Medusa
Armor shatter now lasts 30% last and also affects all champion but suffers 50% less potency

Black bolt
Each buff on block bolt reduces the enemys defensive ability accuracy by 10% each and increases his crit rate by 100

Karnak
The potency of armor breaks is increased by 20% and the length of all debuffs is increased by 30%

Inhuman odditys
With quake, kamala khan.

Quake
When hit go unstoppable for 1.5 seconds one time per fight

Kamala khan
When you gain a fury gain another of equal potency.

Inhuman legacy
For each inhuman on the team the potency of fury's for inhumans is increased by 20%
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