Time to Change - anything related to PHC and gold
Pbb22
Member Posts: 43 ★
MCoC should be looking to significantly increase several different categories of rewards. Most importantly, PHC and gold need a substantial overhaul, but T1A, T4B and several Event Quests as well.
Currently takes over 400k gold to r4 a 5* Champ. This is straight rank-up costs and does not factor in 55 levels that each cost 6K+. 5/50 4* champs take less gold, but it is still a significant investment to simply rank up champs. This does not account for any donations that are required by advanced players looking to play content like AQ5/6. There is no good to amass gold at the moment. AQ rewards defray the cost of more AQ, but Map6 alliances are essentially out of luck. Permanent Gold Quests are a popular suggestion, but simply increasing gold payout on existing content by a small percentage could cover the existing gap.
PHC have been effectively neutered, and I don’t just say that as Uncollected. 2* have become useless for everyone outside of Month 1-2 players. Duping 2* for 3* shards is the lowest possible ROI. 3600 units worth of PHC are required to earn a single 3* crystal; this another diminished return as 3* aren’t really used outside of arena. Uncollected crystal is a nice start, but PHC lack of value directly ties into:
Event Quests. Several of these quests have essentially negligible value. Duel Rewards, several of the running AQ-related events, the smaller Quest Completion event, these need a severe looking at. The AQ-related EQs are often completed in the first hour or two; they also pay off with 1-2 PHC, or some not-needed T1B and T2B cats. These rewards do not match investment in the areas required.
T1Alpha and T4B cats are still too hard to obtain. Alphas have not made it into the monthly calendar, and T4Bs still require premium content to obtain. Combine the gold issue, and getting the resources to upgrade champs becomes an exponentially difficult task. Especially as 6* enter, this must change.
The game is far beyond its original scope. At some point, a full examination of the reward system (and how it matches up with the player base as it exists today, not during the launch phase) needs to be completed. Lack of reward could lead to lack of playing, costing this game money in the long term.
Currently takes over 400k gold to r4 a 5* Champ. This is straight rank-up costs and does not factor in 55 levels that each cost 6K+. 5/50 4* champs take less gold, but it is still a significant investment to simply rank up champs. This does not account for any donations that are required by advanced players looking to play content like AQ5/6. There is no good to amass gold at the moment. AQ rewards defray the cost of more AQ, but Map6 alliances are essentially out of luck. Permanent Gold Quests are a popular suggestion, but simply increasing gold payout on existing content by a small percentage could cover the existing gap.
PHC have been effectively neutered, and I don’t just say that as Uncollected. 2* have become useless for everyone outside of Month 1-2 players. Duping 2* for 3* shards is the lowest possible ROI. 3600 units worth of PHC are required to earn a single 3* crystal; this another diminished return as 3* aren’t really used outside of arena. Uncollected crystal is a nice start, but PHC lack of value directly ties into:
Event Quests. Several of these quests have essentially negligible value. Duel Rewards, several of the running AQ-related events, the smaller Quest Completion event, these need a severe looking at. The AQ-related EQs are often completed in the first hour or two; they also pay off with 1-2 PHC, or some not-needed T1B and T2B cats. These rewards do not match investment in the areas required.
T1Alpha and T4B cats are still too hard to obtain. Alphas have not made it into the monthly calendar, and T4Bs still require premium content to obtain. Combine the gold issue, and getting the resources to upgrade champs becomes an exponentially difficult task. Especially as 6* enter, this must change.
The game is far beyond its original scope. At some point, a full examination of the reward system (and how it matches up with the player base as it exists today, not during the launch phase) needs to be completed. Lack of reward could lead to lack of playing, costing this game money in the long term.
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