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Deadpool x-force overhaul

Deadpool x-force overhaul
All stats based on rank 5 5 star
Prestige 10474
Health 29874
Attack 2343


Deadpool is all about balancing his skill mechanic to win, by building them up he can gain massive damage but will need a more skilled player to use then right


[Skills]
Deadpool x-force can gain up to 150 stacks max.
Each stack of skills is passive and lasts indefinitely. They also carry from fight to fight
When deadpool uses dex or heavy he gains 1 stack of skills

For every stack of skills gained Deadpool x-force gains 5% more attack and reduces the enemy's defensive ability accuracy by 1% but suffers 0.5% reduced crit damage and loses 0.09 of max health every second per stack

Cancer
Due to deadpools cancerous cells he permanently loses 0.7% of max health every second

Intense healer
Deadpool gains 1.5% of max health every second, this can not be reversed.
At the start of the fight regen is increased by 100% potency for 30 seconds

New animations

First medium
A thrust with his sword

First light
A diagonal slice down from the right

2nd light
A kick to the stomach

3rd light
A upward slash with his sword

4th light
A shot from his pistol

2nd medium
A two kick a attack that will look exactly like the old heavy

New heavy animation
He now has one that looks similar to gwenpools

Heavy also inflicts a bleed dealing 4324 damage

Specials
For 15 seconds after any special deadpools healing over charges giving it 100% more potency

Sp1 1 hit
This attack is now just a simple gunshot

This attack is unblockable
This attack also gives back 50% of the power back

Gives deadpool 10 skills charges

Note
This attack is best used to gain space

Sp2 3 hits
This attack is now two back to back sword slices followed by a gun shot

Each sword hit inflict a bleed dealing 6987 damage over 12 seconds

The gun shot inflicts a armor break reducing armor by 1200 for 10 seconds

Sp3
Same animation
Gain a prowess for 30 seconds granting 50% increased special damage

Sig
Deadpool now regenerates 5% - 15% more heath every second.

Deadpool also starts the quest with 5 to 30 stacks of skills

Synergy's
Greatest friends
With spider-man classic and wolverine

Deadpool x-force - gain 1% more crit rate for each stack of skills

Spider-man classic - on crit gain a fury increasing attack by 30% for 30 seconds max stacks 20

Wolverine - when a buff triggers on the enemy, consume one bleed to nullify it.

Canadian's
With any #canadian
While attacking into the enemy gain a 1 second long fury buff granting 20% more attack

X-forces finest
With any #x-force
Gain 10% more attack per x-force on the team

Only survivors
With domino

Deadpool x-force
When dexing or using your heavy there is a 30% chance to gain another stack of skills

Domino
Start the fight with a bleed debuff dealing no damage for 1 second

Comments

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    CangaceiroCangaceiro Posts: 429
    Did you just open a DXF?
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    Reecespieces101Reecespieces101 Posts: 221
    @Cangaceiro
    Not yet, but I am waiting
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    Raichu626Raichu626 Posts: 934 ★★★★
    So if there's any amount of heal reduction or heal block, he dies?
    And if the fights last too long and you dex too often throughout some quest, he also dies?

    Doesn't sound that great
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    Reecespieces101Reecespieces101 Posts: 221
    He can never die if the fight lasts too long as the regen can have potency increased to the point of where he can survive his degen
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    Raichu626Raichu626 Posts: 934 ★★★★

    He can never die if the fight lasts too long as the regen can have potency increased to the point of where he can survive his degen

    At max skills, he loses 150*0.09 + 0.7 = 14.2% health every second, and heals 1.5% health in the same time. With the doubled potency from specials, that's 3%. If we assume a (beyond) perfect scenario where he always has 2 of those double regen effects from specials and is at max sig, he heals 3.15*1.5 = 4.725% health every second.

    If starting at max health (somehow), he'll die in (-14.2%/s + 4.725%/s = -9.475%/s)
    100%/9.475%/s = 10.554 seconds.
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    The_beast123The_beast123 Posts: 2,050 ★★★★
    Raichu626 said:

    He can never die if the fight lasts too long as the regen can have potency increased to the point of where he can survive his degen

    At max skills, he loses 150*0.09 + 0.7 = 14.2% health every second, and heals 1.5% health in the same time. With the doubled potency from specials, that's 3%. If we assume a (beyond) perfect scenario where he always has 2 of those double regen effects from specials and is at max sig, he heals 3.15*1.5 = 4.725% health every second.

    If starting at max health (somehow), he'll die in (-14.2%/s + 4.725%/s = -9.475%/s)
    100%/9.475%/s = 10.554 seconds.
    Was gonna ask about this too.
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    Reecespieces101Reecespieces101 Posts: 221
    @Raichu626
    First of all that's a lot of math, 2nd I should had ran the numbers better, definitely not a sustainable champ, however with the amount he defend reduced I feel this would be a lot better of a champion then one that lasts about 10 seconds in a fight, we do not need immortal hulk 2
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