4.2.6 Magneto
spence_411
Member Posts: 11 ★
Hello Kabam! I am a newer player who is rapidly progressing through your amazing game. I am working on Chapter 2 of Act 5 while simultaneously exploring Act 4. While exploration has been mostly seamless, I have encountered a large roadblock that is making me very angry.
On a path in Act 4, Chapter 2, quest 6, there is a hidden magneto with a buff that grants him 1% health per second. His health is also quadrupled, bringing his rating to15k. I am almost certain that this is a problem many people have encountered. My champions with heal block have reduced ability accuracy due to magnetism, so they are no help. I have literally been restarting the game over and over to try and land a heal block from Gamblers Fate. Maybe this would've been easier in 2015, but today's Magneto is a whole different fight.
I know my petty complaint will probably not add up to much, but I would really like to see SOMETHING changed here, preferably the regeneration node. I am aware that you, Kabam, are looking to push players to be Uncollected. This is the only fight keeping me from 100% exploration of Act 4, which will certainly help me and others reach Uncollected status.
After spending all of last month exploring Act 4, I would hate to have to give up here when I am 98% explored.
On a path in Act 4, Chapter 2, quest 6, there is a hidden magneto with a buff that grants him 1% health per second. His health is also quadrupled, bringing his rating to15k. I am almost certain that this is a problem many people have encountered. My champions with heal block have reduced ability accuracy due to magnetism, so they are no help. I have literally been restarting the game over and over to try and land a heal block from Gamblers Fate. Maybe this would've been easier in 2015, but today's Magneto is a whole different fight.
I know my petty complaint will probably not add up to much, but I would really like to see SOMETHING changed here, preferably the regeneration node. I am aware that you, Kabam, are looking to push players to be Uncollected. This is the only fight keeping me from 100% exploration of Act 4, which will certainly help me and others reach Uncollected status.
After spending all of last month exploring Act 4, I would hate to have to give up here when I am 98% explored.
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