How To Be Fantastic - Guide

MISTER FANTASTIC GUIDE - How To Be “Fantastic”
I hope this is useful for one or two people out there. I love Mister Fantastic and so I was asked to write something up as a sort of guide to his abilities and how I’ve been effective with him. Please share anything I’ve glanced over and forgotten. He’s a pretty simple champ to use. I based the numbers below on a 6 Star, Rank 3 Mister Fantastic.
Highlighted Abilities & Benefits
Pre/Cross Fight
Mister Fantastic is a super solid option to be on your team. He provides major assists to everyone on your team especially with his Pre/Cross Fight ability; not to mention his synergies. Everyone on the team (and even Alliance wise) can use his Pre/Cross Fight ability.

Debuffs
Petrify - Reduces Regeneration and Power Gain effects by 40%. Reverse healing so good!
Suppress - Decreases opponent’s Defensive Power Rate by 25%. Get a few stacks and it’s an essential power lock!
Siphon - Increases the potency of Damage over Time Debuffs on the opponent by 25%, and reduces the potency of those effects on teammates by the same amount. This does not affect abilities that trigger at the start of the fight. The name of the game is DAMAGE!
He is similar to Void in that he can access major damage with debuffs. His attack is increased based on how many debuffs are applied to the opponent; His Case Studies count as 3 debuffs each per case study and when applied to the opponent, count as the Cross-Fight ability.
Underrated Abilities
Evade
You can have 100% evade chance if you stack a lot of debuffs; 5% per debuff. The best thing about is that the evade kicks in even if you’re blocking … even against Unblockable attacks.

Nullify
YES HE CAN NULLIFY! His SP1 puts a 9 second Stagger on the opponent that instantly nullifies any subsequent buffs that are triggered within those 9 seconds. Fun against Juggernaut when timed right to eliminate his Unstoppable.
Damage Reduction
If you run Inequity and Resonate*, you can get some massive damage reduction due to the existing damage reduction off of the SP1.
How I Play
When you use Mister Fantastic, you’ll want to keep up your debuffs as often as possible. Always keep in mind to knock the opponent down to keep your debuffs. What works for me is the Parry, Heavy style but since you only have to knock the opponent down to refresh the debuff cycle, you can play him in a number of ways even against Stun Immunity.
Especially considering his Sig Ability adds a noticeable boost to his Combat Power Rate, you can cycle to SP1 and SP2 rather consistently to keep the debuffs up.

The goal is to cycle his SP2 in order to stack debuffs 3 times. Once you do this, build to an SP3 to get Fury and the maximum damage output that comes per debuff. If you can’t do this, no worries … usually doubling up on his SP2 to make copies of his debuffs is usually enough to end most fights. Just watch the debuff timer and don’t let it expire. Your SP2 is your backup if they do expire though because SP2 brings back any selected debuffs from your pre-fight that expired.
Who to Avoid?
Debuff shruggers and those Debuff Immune nodes
Powerful Synergies
Bee Sting (for any Tech or Science mate on your team)
She Hulk, Doctor Octopus, Sentry, Vulture - Gives a 60% of attack rating damage power sting to the opponent per debuff (up to 3 stings; can be used multiple times during the fight as long as debuffs are applied; includes parry … and they are indefinite meaning once applied they don’t expire until used so it’s guaranteed additional damage whenever special attack thrown)

Faux Void
All Fantastic Four - Turns Mister Fantastic into Void whereas each unique debuff applies damage (4% of Mister Fantastic’s attack rating).
Power and Life Beyond
All Fantastic Four - Gain 60% of a bar of power at fight start; If below 20% health at start of fight, heal 10% health instead.
Fantastic Four Indies (if synergized alone)
Invisible Woman - Gives 25% debuff duration
Human Torch - Last hit of SP1 incinerates for 6 seconds
Thing - Last hit of SP2 gives Fury and boosts attack 15% (very useful)
*Masteries Benefit
Inequity - Reduces attack per debuff up to 36%
Resonate - Reduces attack 13% and gives Weakness debuff.
Couple these masteries plus the SP1 Taunt which reduces attack by 40% (for 9 seconds) and you have a solid amount of damage reduction as mentioned above.

Special Output
SP1 - Really good Taunt and Stagger for 9 seconds
SP2 - Makes a copy of existing debuffs (up to 3 stacks)
SP3 - Massive Fury increases attack rating by 889.5 per debuff
An Unblockable Key
Go into a fight without selecting any of your pre-fight debuffs and your special attacks will be Unblockable!! Risky to give up debuff damage but fun to use every now and then.
Well ... that's all folks. Pretty simple but I'm here to answer any questions and I hope this wasn't too disappointing @Kill_Grey lol
I hope this is useful for one or two people out there. I love Mister Fantastic and so I was asked to write something up as a sort of guide to his abilities and how I’ve been effective with him. Please share anything I’ve glanced over and forgotten. He’s a pretty simple champ to use. I based the numbers below on a 6 Star, Rank 3 Mister Fantastic.
Highlighted Abilities & Benefits
Pre/Cross Fight
Mister Fantastic is a super solid option to be on your team. He provides major assists to everyone on your team especially with his Pre/Cross Fight ability; not to mention his synergies. Everyone on the team (and even Alliance wise) can use his Pre/Cross Fight ability.

Debuffs
Petrify - Reduces Regeneration and Power Gain effects by 40%. Reverse healing so good!
Suppress - Decreases opponent’s Defensive Power Rate by 25%. Get a few stacks and it’s an essential power lock!
Siphon - Increases the potency of Damage over Time Debuffs on the opponent by 25%, and reduces the potency of those effects on teammates by the same amount. This does not affect abilities that trigger at the start of the fight. The name of the game is DAMAGE!
He is similar to Void in that he can access major damage with debuffs. His attack is increased based on how many debuffs are applied to the opponent; His Case Studies count as 3 debuffs each per case study and when applied to the opponent, count as the Cross-Fight ability.
Underrated Abilities
Evade
You can have 100% evade chance if you stack a lot of debuffs; 5% per debuff. The best thing about is that the evade kicks in even if you’re blocking … even against Unblockable attacks.

Nullify
YES HE CAN NULLIFY! His SP1 puts a 9 second Stagger on the opponent that instantly nullifies any subsequent buffs that are triggered within those 9 seconds. Fun against Juggernaut when timed right to eliminate his Unstoppable.
Damage Reduction
If you run Inequity and Resonate*, you can get some massive damage reduction due to the existing damage reduction off of the SP1.
How I Play
When you use Mister Fantastic, you’ll want to keep up your debuffs as often as possible. Always keep in mind to knock the opponent down to keep your debuffs. What works for me is the Parry, Heavy style but since you only have to knock the opponent down to refresh the debuff cycle, you can play him in a number of ways even against Stun Immunity.
Especially considering his Sig Ability adds a noticeable boost to his Combat Power Rate, you can cycle to SP1 and SP2 rather consistently to keep the debuffs up.

The goal is to cycle his SP2 in order to stack debuffs 3 times. Once you do this, build to an SP3 to get Fury and the maximum damage output that comes per debuff. If you can’t do this, no worries … usually doubling up on his SP2 to make copies of his debuffs is usually enough to end most fights. Just watch the debuff timer and don’t let it expire. Your SP2 is your backup if they do expire though because SP2 brings back any selected debuffs from your pre-fight that expired.
Who to Avoid?
Debuff shruggers and those Debuff Immune nodes
Powerful Synergies
Bee Sting (for any Tech or Science mate on your team)
She Hulk, Doctor Octopus, Sentry, Vulture - Gives a 60% of attack rating damage power sting to the opponent per debuff (up to 3 stings; can be used multiple times during the fight as long as debuffs are applied; includes parry … and they are indefinite meaning once applied they don’t expire until used so it’s guaranteed additional damage whenever special attack thrown)

Faux Void
All Fantastic Four - Turns Mister Fantastic into Void whereas each unique debuff applies damage (4% of Mister Fantastic’s attack rating).
Power and Life Beyond
All Fantastic Four - Gain 60% of a bar of power at fight start; If below 20% health at start of fight, heal 10% health instead.
Fantastic Four Indies (if synergized alone)
Invisible Woman - Gives 25% debuff duration
Human Torch - Last hit of SP1 incinerates for 6 seconds
Thing - Last hit of SP2 gives Fury and boosts attack 15% (very useful)
*Masteries Benefit
Inequity - Reduces attack per debuff up to 36%
Resonate - Reduces attack 13% and gives Weakness debuff.
Couple these masteries plus the SP1 Taunt which reduces attack by 40% (for 9 seconds) and you have a solid amount of damage reduction as mentioned above.

Special Output
SP1 - Really good Taunt and Stagger for 9 seconds
SP2 - Makes a copy of existing debuffs (up to 3 stacks)
SP3 - Massive Fury increases attack rating by 889.5 per debuff
An Unblockable Key
Go into a fight without selecting any of your pre-fight debuffs and your special attacks will be Unblockable!! Risky to give up debuff damage but fun to use every now and then.
Well ... that's all folks. Pretty simple but I'm here to answer any questions and I hope this wasn't too disappointing @Kill_Grey lol
Post edited by Kabam Zanzibar on
16
Comments
Nice guide!!! This can be helpful to anyone who wants to learn MF.
nice write up
I’m really hoping to pull Fantastic as a 6* so I don’t have to invest in the 5*
I jus love him and will take him to rank 5 after my Quake.
1. Only MF gets the damage boost from them
2. Only MF can re apply them with the Second attack (in case they run off) and stack them
Other champions can refresh the debuffs by knocking down the Opponet but if they run off on other champions they are gone
Nice work mate. Keep it up
Great job!
Dr. Zola