**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Cav eq 2.1 - some things I noted
Kerneas
Posts: 3,741 ★★★★★
In this quest there are couple interesting things I noted:
1) Blade boss
He isn't bad imo, the node combo is actually quite genius. However it's one of those bosses where 1 mistake gives you almost a guaranteed KO. Bleed immune here is a key, bc if you mess up the sp1 dex, you are dead. I don't really mind this, however it can easily frustrate some (which I understand).
2) Heal or hide + healblock
I don't like this path. I feel like the node was designed to help players. If you want a regen on enemy, put in Vigor. It just feels a bit bad to play w this node and either get no benefit or disadvantage (opponent heals). I don't think it'd be so gamebreaking to allow players to heal there. Yes, the class node helps already, so it might not be a fair demand I admit.
3) Phoenix
Up to this date, it has been a silent rule that if there's a class quest, there are no champs with advantage over that class (so in mutant quest are no techs, in skill no mutants etc.). Idk if this is a mistake, but the Phoenix on one of the lanes essentially breaks this UNOFFICIAL rule. So unless she has role reversal (which I doubt), I wish this never repeats, because I don't like being pushed into class disadvantage.
And that's all. Overall, I don't mind the tech node. It's imo harder than some, but I can live with that. Cav EQ requires more attention this month imo, but it isn't totally bad as some people say.
1) Blade boss
He isn't bad imo, the node combo is actually quite genius. However it's one of those bosses where 1 mistake gives you almost a guaranteed KO. Bleed immune here is a key, bc if you mess up the sp1 dex, you are dead. I don't really mind this, however it can easily frustrate some (which I understand).
2) Heal or hide + healblock
I don't like this path. I feel like the node was designed to help players. If you want a regen on enemy, put in Vigor. It just feels a bit bad to play w this node and either get no benefit or disadvantage (opponent heals). I don't think it'd be so gamebreaking to allow players to heal there. Yes, the class node helps already, so it might not be a fair demand I admit.
3) Phoenix
Up to this date, it has been a silent rule that if there's a class quest, there are no champs with advantage over that class (so in mutant quest are no techs, in skill no mutants etc.). Idk if this is a mistake, but the Phoenix on one of the lanes essentially breaks this UNOFFICIAL rule. So unless she has role reversal (which I doubt), I wish this never repeats, because I don't like being pushed into class disadvantage.
And that's all. Overall, I don't mind the tech node. It's imo harder than some, but I can live with that. Cav EQ requires more attention this month imo, but it isn't totally bad as some people say.
0
Comments