**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Elektra Overhaul Idea
TheDaywalker
Member Posts: 143 ★
She's lowkey slept on and is basically OG Skill Corvus that runs on the Assassin Mastery, but she is very deserving of a buff based on the current state of the game...
Based on 5/65, Sig. 200
Signature Ability - The Black Sky
Given the mythical darkness of the Black Sky, Elektra Natchios grants the following enhancements:
Daredevil(s) - Love Over Power
Elektra: Black Sky Empowerment grants a 4% chance to Purify all Unique Debuffs when striking with Critical Hits. Cooldown: 3.5 seconds.
The Devil of HK: While Righteous Wrath is active, Daredevil becomes immune to all Degeneration effects while suffering from a Debuff. While immune to Degeneration, gain +75% Attack Rating.
Daredevil (Classic): Each time a Precision Buff is gained, gain a Cruelty Buff granting +250 Critical Damage Rating.
Daughters of the Hand - Psylocke
Elektra: +450 Critical Rating and Critical Damage Rating while the opponent is below one bar of Power.
Psylocke: Opponents suffer up to 100% Defensive Ability Accuracy Reduction based on inverse of the opponent's power.
Assassin Contracts - Kingpin, The Hood, Mister Negative
Elektra: Gain +50% Attack if she is the only #Mercenary champion on the team.
Kingpin: +40% Regeneration Rate for 9 seconds after using a Special 3 Attack.
The Hood: Regenerate 3% of Missing Health when Re-Triggering a Stagger or Hex.
Mister Negative: All Light and Dark Energy stay indefinite until reaching 12 stacks.
Work and Greed Stained in Blood - Deadpool (X-Force), Taskmaster, Sabretooth, ???
Elektra: Bleed Debuffs gain +20% Duration.
Deadpool: Bleeds inflicted from poking opponents in the Duodenum now stack and have a 30% chance to refresh all active Bleed debuffs on the opponent and Power Gain on Deadpool.
Taskmaster: +150 Critical Rating for each Weakness Exploited.
Sabretooth: For each Fury effect, the duration of Bleed debuffs on the opponent are increased by 0.2 seconds.
???: Try to guess the champion.
Ultimate Weapons - Iron Fist, Iron Fist (Immortal), Shang-Chi
Elektra: Opponents permanently suffer -15% Ability Accuracy for each Unique Debuff on the opponent.
Iron Fist: Heavy Attacks gain +300% Attack Rating and an additional 50% Attack for each Buff Nullified.
Iron Fist (Immortal): Holding Heavy for 0.5 seconds grants the opponent a 5 second Fury Buff, increasing Attack Rating by 0%. Additionally, Heavy Attacks gain +250% Attack and knocks opponents farther.
Shang-Chi: While all of Shang-Chi's Wushu Strikes are Unreadied, landing a Special 1 Attack grants Shang-Chi one bar of Power. Additionally, Special 1 Attacks causes all Unreadied Wushu Strikes to be Readied.
Based on 5/65, Sig. 200
Signature Ability - The Black Sky
Given the mythical darkness of the Black Sky, Elektra Natchios grants the following enhancements:
- Every 25.5 seconds, Elektra gains "The Black Sky" Passive that empowers her and results from assassin training for 18 seconds, activating Final Strike and grants +1019.25 Critical Damage Rating.
- If Elektra is hit by a Special Attack, The Black Sky Empowerment prevents her from losing 65% of her Current Health per hit from Special Attacks. "The Black Sky" is removed when knocked down by a Special Attack.
- Every 5.5 seconds, purify all Unique Debuffs.
- Amazing results from Assassin Training grants Elektra full immunity to all Offensive Ability Accuracy Reduction effects.
- If the Assassin Mastery is active, it will now trigger whenever Elektra has Final Strike, but suffers -50% potency when the opponent is above 25% Health.
- Opponent's passively suffer 85% Defensive Ability Accuracy Reduction for as long as they are under a Debuff effect. When fighting Science champions, this ability activates if Elektra is suffering from a Debuff and additionally they suffer -95% General Ability Accuracy Reduction.
- +592.43 Critical Rating and Critical Damage Rating as long as the opponent is suffering from a Debuff. When fighting Science champions, this counts for every Unique Debuff on either champion.
- Whenever the opponent's Defensive Abilities fail while hitting them, Elektra inflicts 1101.96 Direct Damage.
- This champion strikes with Guaranteed Critical Hits.
- Any increased Critical Rating that Elektra's attacks gain is converted into 5% of Max Power.
- If this activates while Final Strike is already active, Elektra gains half of a bar of Power.
- This attack gains +681.16 Critical Rating.
- This attack gains +900 Critical Rating when the opponent is suffering from a Debuff. This gains +1800 Critical Rating if the opponent is Bleeding or Armor Broken.
- Each hit has a 75% chance to inflict Bleed, dealing 4073.1 Direct Damage over 9 seconds. If a hit is Critical, this has up to a 90% chance to inflict a Critical Bleed, multiplying their damage based on critical damage rating. The chance is based on Critical Rating and Guaranteed Critical Hits have a 90% chance to inflict a Critical Bleed.
- Against Bleed Immune Champions: 70% chance to inflict Armor Break, reducing Armor Rating by 1400 for 11 seconds. If a hit is Critical, this has up to a 55% chance to inflict an additional Armor Break based on Critical Rating.
- Upon activation, each hit causes 3491.11 Direct Damage as Instant Direct Damage for each Debuff on the opponent. If fighting a Science champion, this instead becomes Instant Bleed Damage.
- If the opponent has no Debuffs, each hit has a 55% chance to inflict a Bleed Debuff causing 3168.1 Direct Damage over 7 seconds.
- If the opponent is stunned upon activation, gain a Precision Passive that grants +950 Critical Rating for 10 seconds. If the opponent was bleeding or Armor Broken upon activation, gain a Cruelty Passive that grants +819.43 Critical Damage Rating for 10 seconds.
- Activate Final Strike for 12 seconds.
- Stuns the opponent for 2 seconds.
Daredevil(s) - Love Over Power
Elektra: Black Sky Empowerment grants a 4% chance to Purify all Unique Debuffs when striking with Critical Hits. Cooldown: 3.5 seconds.
The Devil of HK: While Righteous Wrath is active, Daredevil becomes immune to all Degeneration effects while suffering from a Debuff. While immune to Degeneration, gain +75% Attack Rating.
Daredevil (Classic): Each time a Precision Buff is gained, gain a Cruelty Buff granting +250 Critical Damage Rating.
Daughters of the Hand - Psylocke
Elektra: +450 Critical Rating and Critical Damage Rating while the opponent is below one bar of Power.
Psylocke: Opponents suffer up to 100% Defensive Ability Accuracy Reduction based on inverse of the opponent's power.
Assassin Contracts - Kingpin, The Hood, Mister Negative
Elektra: Gain +50% Attack if she is the only #Mercenary champion on the team.
Kingpin: +40% Regeneration Rate for 9 seconds after using a Special 3 Attack.
The Hood: Regenerate 3% of Missing Health when Re-Triggering a Stagger or Hex.
Mister Negative: All Light and Dark Energy stay indefinite until reaching 12 stacks.
Work and Greed Stained in Blood - Deadpool (X-Force), Taskmaster, Sabretooth, ???
Elektra: Bleed Debuffs gain +20% Duration.
Deadpool: Bleeds inflicted from poking opponents in the Duodenum now stack and have a 30% chance to refresh all active Bleed debuffs on the opponent and Power Gain on Deadpool.
Taskmaster: +150 Critical Rating for each Weakness Exploited.
Sabretooth: For each Fury effect, the duration of Bleed debuffs on the opponent are increased by 0.2 seconds.
???: Try to guess the champion.
Ultimate Weapons - Iron Fist, Iron Fist (Immortal), Shang-Chi
Elektra: Opponents permanently suffer -15% Ability Accuracy for each Unique Debuff on the opponent.
Iron Fist: Heavy Attacks gain +300% Attack Rating and an additional 50% Attack for each Buff Nullified.
Iron Fist (Immortal): Holding Heavy for 0.5 seconds grants the opponent a 5 second Fury Buff, increasing Attack Rating by 0%. Additionally, Heavy Attacks gain +250% Attack and knocks opponents farther.
Shang-Chi: While all of Shang-Chi's Wushu Strikes are Unreadied, landing a Special 1 Attack grants Shang-Chi one bar of Power. Additionally, Special 1 Attacks causes all Unreadied Wushu Strikes to be Readied.
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