Air-Walker
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Just a post to mainly target those saying “air-walker” is trash.
Damage: decent
Utility: good
Sustainability: fantastic
His power cosmic buffs make for great power gain when ramped up, consistently throwing special attacks, which makes up for his seemingly underwhelming damage because of how consistent it is.
He has the ability to spam unblockable special attacks, making for easy access to his DOT source being dark tides, that damage the opponent if they have armor break on them. Its a unique DOT debuff that is countered by few that purify, or are immune to armor breaks. There is also a very nice stun on the sp1 of which you have time to charge heavy far back to throw another sp1. (Great for incursions when stun locking with the 50% stun boost).
His sustainability is great when you throw the sp3, which is easy to reach with his power gain, and dont need to make contact with the opponent to reach it (similar to hyperion) and can rush it by charging heavy which also increases the damage. This grants him a galactus favor buff that grants air-walker an unstoppable buff, that regenerates him by a noticeable amount, and some additional burst damage, making for a more spicy sp2. This procs more than once throughout the fight which makes it such a powerful buff for air-walker. May also take a hit on the block to intercept the opponent (similar to mole man).
Just a little bonus, prestige is pretty good, and awakening isn’t required. All i would add to air-walker is some immunity and a tune up to his dark tides. (Perhaps remove sp3 restriction as well).
Oh i made multiple errors in typing his name. I believe it’s pronounced “god-walker”.
Damage: decent
Utility: good
Sustainability: fantastic
His power cosmic buffs make for great power gain when ramped up, consistently throwing special attacks, which makes up for his seemingly underwhelming damage because of how consistent it is.
He has the ability to spam unblockable special attacks, making for easy access to his DOT source being dark tides, that damage the opponent if they have armor break on them. Its a unique DOT debuff that is countered by few that purify, or are immune to armor breaks. There is also a very nice stun on the sp1 of which you have time to charge heavy far back to throw another sp1. (Great for incursions when stun locking with the 50% stun boost).
His sustainability is great when you throw the sp3, which is easy to reach with his power gain, and dont need to make contact with the opponent to reach it (similar to hyperion) and can rush it by charging heavy which also increases the damage. This grants him a galactus favor buff that grants air-walker an unstoppable buff, that regenerates him by a noticeable amount, and some additional burst damage, making for a more spicy sp2. This procs more than once throughout the fight which makes it such a powerful buff for air-walker. May also take a hit on the block to intercept the opponent (similar to mole man).
Just a little bonus, prestige is pretty good, and awakening isn’t required. All i would add to air-walker is some immunity and a tune up to his dark tides. (Perhaps remove sp3 restriction as well).
Oh i made multiple errors in typing his name. I believe it’s pronounced “god-walker”.
Post edited by Kabam Porthos on
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