Ghost users Please guide me

BuggyDClownBuggyDClown Member Posts: 2,478 ★★★★★
edited June 2021 in Strategy and Tips
Recently I got ghost and I am practicing her in ROL but AI is unstable like always
So I want to know how You guys use her. Do you take 2 hits in phase or 1. Should I go for 4 hit combo and phase. What type of combo strategy should I follow?
I watched some You tube videos but weren't helpful as I thought. So any advice or til would be helpful. BTW I have 6 star wasp and Antman( he don't seem that much necessary) for synergy.

Comments

  • Darkraider234Darkraider234 Member Posts: 125

    Recently I got ghost and I am practicing her in ROL but AI is unstable like always
    So I want to know how You guys use her. Do you take 2 hits in phase or 1. Should I go for 4 hit combo and phase. What type of combo strategy should I follow?
    I watched some You tube videos but weren't helpful as I thought. So any advice or til would be helpful. BTW I have 6 star wasp and Antman( he don't seem that much necessary) for synergy.

    1.Phase and gain power
    2.Do a 5 hit combo
    3.Gain fury(Heavy)
    4.Hit the enemy with a sp2(right after Phasing)
    5.Repeat

    The Ant-Man synergy is actually useful
    There's a guy called jason voorhees who explains about champs check him out
  • DawsManDawsMan Member Posts: 2,169 ★★★★★
    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.
  • BuggyDClownBuggyDClown Member Posts: 2,478 ★★★★★

    Recently I got ghost and I am practicing her in ROL but AI is unstable like always
    So I want to know how You guys use her. Do you take 2 hits in phase or 1. Should I go for 4 hit combo and phase. What type of combo strategy should I follow?
    I watched some You tube videos but weren't helpful as I thought. So any advice or til would be helpful. BTW I have 6 star wasp and Antman( he don't seem that much necessary) for synergy.

    1.Phase and gain power
    2.Do a 5 hit combo
    3.Gain fury(Heavy)
    4.Hit the enemy with a sp2(right after Phasing)
    5.Repeat

    The Ant-Man synergy is actually useful
    There's a guy called jason voorhees who explains about champs check him out
    Thanks man. But mine is not duped. And Antman is good if I stack lot of buffs??
  • BuggyDClownBuggyDClown Member Posts: 2,478 ★★★★★
  • BuggyDClownBuggyDClown Member Posts: 2,478 ★★★★★
    DawsMan said:

    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.

    Thanks bud. It certainly helps. Actually I was really concerned about that 1 hit in phase. I didn't had any idea when should I punish my opponent. I have one question tho. Should I punish them by light or medium attack @DawsMan
  • tofuシtofuシ Member Posts: 220 ★★
    Unduped = 1 hit in phase
    Duped = 2 hits in phase
    1) Do mlll and dash back
    2)phase and then throw sp2
    Ghost already has great damage so no need to heavy but if u want to end the fights faster i guess you can do that
  • tofuシtofuシ Member Posts: 220 ★★

    DawsMan said:

    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.

    Thanks bud. It certainly helps. Actually I was really concerned about that 1 hit in phase. I didn't had any idea when should I punish my opponent. I have one question tho. Should I punish them by light or medium attack @DawsMan
    And i like punish them with a medium just more damage
    but of course against korg u want to intercept with light
  • DawsManDawsMan Member Posts: 2,169 ★★★★★

    DawsMan said:

    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.

    Thanks bud. It certainly helps. Actually I was really concerned about that 1 hit in phase. I didn't had any idea when should I punish my opponent. I have one question tho. Should I punish them by light or medium attack @DawsMan
    Depends. On aspect of evolotion in 7.1 I wanted to throw a sp2 before they got theres so I would dex a couple hits, then hit with a light attack all the way to my sp2 then repeat. Mediums work just great, just as soon as they hit you you can go right in. When I'm question I just go for a medium, if I want some cruelties I'll go medium light light light dashback.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    In terms of amounts of hits you phase, if she’s duped go for 2 where possible, if you know their ending medium well you can go for more than 2 if you recognise it’s not that hit coming in, unduped ghost you may as well phase just 1

    4 hit vs vs 1 hit depends, evaders are 1 hit, any fight where you need to be getting power faster than the opponent is 1 hit, generally in generic scenarios I just use what feels right, I’d say the lower the sig the more hits you do
  • QfuryQfury Member Posts: 1,860 ★★★★★
    It does help if the AI is aggressive.. nothing worse than trying to "ghost" and the AI is being really defensive.

    I managed to solo 7.2.3 VTD using ghost. really easy fight tbh
  • BuggyDClownBuggyDClown Member Posts: 2,478 ★★★★★
    tofuシ said:

    Unduped = 1 hit in phase
    Duped = 2 hits in phase
    1) Do mlll and dash back
    2)phase and then throw sp2
    Ghost already has great damage so no need to heavy but if u want to end the fights faster i guess you can do that

    Thanks for the advice. My notification didn't showed me anything until today I checked manually. But your advice is well appreciated and gives me more room to play her better now
    DawsMan said:

    DawsMan said:

    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.

    Thanks bud. It certainly helps. Actually I was really concerned about that 1 hit in phase. I didn't had any idea when should I punish my opponent. I have one question tho. Should I punish them by light or medium attack @DawsMan
    Depends. On aspect of evolotion in 7.1 I wanted to throw a sp2 before they got theres so I would dex a couple hits, then hit with a light attack all the way to my sp2 then repeat. Mediums work just great, just as soon as they hit you you can go right in. When I'm question I just go for a medium, if I want some cruelties I'll go medium light light light dashback.
    This cruelties are very rng depended. That's why my sp 2 don't do damage what o expect sometimes.
    Lvernon15 said:

    In terms of amounts of hits you phase, if she’s duped go for 2 where possible, if you know their ending medium well you can go for more than 2 if you recognise it’s not that hit coming in, unduped ghost you may as well phase just 1

    4 hit vs vs 1 hit depends, evaders are 1 hit, any fight where you need to be getting power faster than the opponent is 1 hit, generally in generic scenarios I just use what feels right, I’d say the lower the sig the more hits you do

    Unlucky me she's not duped yet so taking less hits in phase is correct approach I guess the. I haven't played her much yet but ranked 2 her. ROL ai is so unstable to practice her.
    Qfury said:

    It does help if the AI is aggressive.. nothing worse than trying to "ghost" and the AI is being really defensive.

    I managed to solo 7.2.3 VTD using ghost. really easy fight tbh

    I can feel that in act 5 and below. Even in Aw Ai goes passive. Maybe that's why I'm still hesitant to take her in Aw
  • GhostboytjieGhostboytjie Member Posts: 2,533 ★★★★★
    Im not even lying... I read Groot users please guide me... I just had to click
  • The_beast123The_beast123 Member Posts: 2,190 ★★★★
    Actually, you don't fix it if it's after 1 hit, or 2 or whatsoever.
    If unduped, I highly recommend not more than a hit. If duped, you ideally want more hits to miss to build to SP2 quicker.

    Take a look at the champ you play against. What I going to say might be vague, but I think it works. There is this point when your opponent miss, that they are totally defenseless, i.e, they can't retaliate with an another attack intercepting yours, nor dash back, nor parry, at the worst case.

    It's not always standard when using champs that require input from your side, an input of precision and timing.
  • DawsManDawsMan Member Posts: 2,169 ★★★★★

    tofuシ said:

    Unduped = 1 hit in phase
    Duped = 2 hits in phase
    1) Do mlll and dash back
    2)phase and then throw sp2
    Ghost already has great damage so no need to heavy but if u want to end the fights faster i guess you can do that

    Thanks for the advice. My notification didn't showed me anything until today I checked manually. But your advice is well appreciated and gives me more room to play her better now
    DawsMan said:

    DawsMan said:

    4 hit combo dash back. For now, practice taking just one hit in the phase, as you get better you can take two or three hits. I sometimes take up to 4 hits if I know the defender's animations and know when I can go in or their combo has ended. The problem with that strategy is they have time to dash back. With one hit you are guaranteed to hit them. 2 hits is safe 99% of the time, anything more, and the AI has a good chance to dash back after a few hits. When you have 1.5 bars of power, parry heavy to sp2, or until you have a fury or two, and merc the opponent. Wasp is really good for safe specials and takes a lot off your mind. Hood is great for sp3 tanking or taking NF cuz if he tags you while you are phasing it won't do damage. Antman is nice to have for extra damage. She might take you a while to learn, but stick with it. It's just practice and you'll get her.

    Thanks bud. It certainly helps. Actually I was really concerned about that 1 hit in phase. I didn't had any idea when should I punish my opponent. I have one question tho. Should I punish them by light or medium attack @DawsMan
    Depends. On aspect of evolotion in 7.1 I wanted to throw a sp2 before they got theres so I would dex a couple hits, then hit with a light attack all the way to my sp2 then repeat. Mediums work just great, just as soon as they hit you you can go right in. When I'm question I just go for a medium, if I want some cruelties I'll go medium light light light dashback.
    This cruelties are very rng depended. That's why my sp 2 don't do damage what o expect sometimes.<blockquote class="Quote" rel=

    Yeah and you have a 10% chance on each non critical hit to get a cruelty. So one hit combos won't grant you any. And regular combos have limited chance. I like to do a few heavy attacks before the sp2. Cruelties are nice and furies boost you damage mad.

  • JhonST33JhonST33 Member Posts: 652 ★★★
    https://youtu.be/Zxfu_Q4PBCs
    Test her in act 5 or above, also variants.


    So I want to know how You guys use her. Do you take 2 hits in phase or 1. Should I go for 4 hit combo and phase. What type of combo strategy should I follow?
    .

    This is random, sometimes you can take 1, 2 o 3 hits on phase (I've never seen anybody take 4 hits on phase), this rely on how aggressive the opponent is, as you can see in the video if the opponent hit you immediately after phase you can take 3 hits, you have to practice with her to learn her phase timer and how to use it when you are fighting. I don't advice you that learn to play with wasp synergy, she is easy to play even without wasp.
  • Warlord5386Warlord5386 Member Posts: 245 ★★
    One tip I can give you to make the AI more cooperative and aggressive; first do four hit combo then dash back , phase , do 3/2/1 hit combo then dash back and repeat. This will make the AI aggressive most of the time and he won't Block that often.
    Also if your ghost is awakened then only bother with taking multiple hits while phasing.
    If you want to practice ghost then practice at life transfer quest in act 5. Also at first use Wasp to get the hang of her but eventually learn to do specials without her on the team. There are plenty more guides available on YouTube as well as on forums that you can look for
    .
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