Can I walk you through a hypothetical?

MysterioMysterio Member Posts: 1,134 ★★★★
edited July 2021 in Suggestions and Requests
So let's say, Kabam was wondering IF and if so, what kind of buff I would be best suited (Fishbowled?) for. Luckily one of the Kabam members checked the Forums and saw that right as they were thinking of this, there was a posted just like this one. What would you vote for on the poll?

Can I walk you through a hypothetical? 95 votes

Perfectly Balanced (as the lesser reality manipulator said)
16%
Hort4Samuel030sMalreck04MoosetiptronicJuggerNotMrspider568MaratoxMasterpuffRenaxqqSpideyFunkoking_ov_scrubsThe_grim3Blôdlettermagnus_xixSirGamesBondKonstant45 16 votes
Value-only update (Ant-man size level of buff, bit a buff nonetheless)
60%
BitterSteelheruheru511CazMagrailothosMqc19ShadowstrikeThatGuyYouSaw235SceptilemaniacHendrossFurious_Fighter1KerneasAdvLibertyPrimeV1cx23433Raichu626MysterioMarvel2289Colonaut123RockyshockySanta_Psyche 57 votes
Moderate Mysterio update (Give me a couple of new fishbowls and we good)
15%
LuciusVorenusHammerbro_64Billie90Iron_Patriot_is_litYellow8FellowBonzodavidBawa69LpooGiuliameijShenkThe_Sentry06chaos12996Poseidon1000Salve_maker05Mayur_Da 15 votes
Overhaul (My entire current kit was mearly an illussion...)
7%
rockray2016DJMNHHera1d_of_Ga1actusDarkDuelistFaseehŘïdđhįmReal_Madrid_76_2 7 votes
Post edited by Kabam Zibiit on

Comments

  • TheBair123TheBair123 Member Posts: 5,344 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    he's average to good right now, so i think anything more than a value only update would be a bit of overkill. maybe some bigger numbers, but nothing excessive
  • Negative_100Negative_100 Member Posts: 1,650 ★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    He's already pretty good
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    I think just give him an attack increase on sp2 and sp1 similar to the sp3. So while his power drain gas /damage reflect gas is active, increase attack in the same way the sp3 does. However, an sp1 attack increase is 1/3 the potency of the sp3 attack increase, and sp2 is 2/3 the potency.

    Same with the increase potency to poison. So sp1 now increases poison potency by 100%, and sp2 increases by 200%. (Sp3 increases by 300% if you’re wondering). These increase potency are only for the duration of the gas effects.

    That way you no longer have to fully trade damage for utility. But if you want full damage, sp3 would probably be the way to go.
  • Will3808Will3808 Member Posts: 3,997 ★★★★★
    edited July 2021
    So as an offensive character I’d love for him to get better. The problem I have with him right now is his damage buff after an sp3 is way too short. The thing I don’t want happening though is he becomes a better defender. So I’d like a buff where his defending abilities get taken away and replaced with better offensive abilities. It’s a win-win.
  • RockypantherxRockypantherx Member Posts: 3,933 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    Honestly if he could store more gas that would be great. His abilities would still cost the same amount, you would just have more in the bank for poisons etc. The SP3 could do with more potency and duration too, so you can fully utilise the SP2 with it

    Although I would like to see the SP2 give him a native attack increase so he has a decent utility rotation
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  • Hammerbro_64Hammerbro_64 Member Posts: 7,463 ★★★★★
    Moderate Mysterio update (Give me a couple of new fishbowls and we good)
    It would be small but not technically value only. A way to where he isn’t forced to choose utility or damage, and a better use for the L1 on offense
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    edited July 2021
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    I think his Numbers are pretty Solid as is, a slight increase couldn't hurt but what I'd love to see is Increased Power Gain in any way. Maybe on Base +20% Combat Power Rate, this Effect is Doubled while the Enemy is Poisoned.
    Also maybe his Phases are Paused during Both Enemies Specials, with a slight increase to their Base Duration as well.

    Basically just give his Phases a little more accessibility.
  • The_beast123The_beast123 Member Posts: 2,190 ★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    Apart from the ones mentioned above, about his gas and SP attack mech, I would like to see a lil shortening of the duration between his basic hits... That's what I use mostly ( If I use him), and it feels really slow, as if he was some #XL champ.

    JFF guys, but isn't it true though?


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  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,582 ★★★★★
    Overhaul (My entire current kit was mearly an illussion...)
    By mistake I went for overhaul but he is already a perfect champ but so underrated
  • Malreck04Malreck04 Member Posts: 3,336 ★★★★★
    Perfectly Balanced (as the lesser reality manipulator said)
    More time on frenzy would make lots more people use him
  • MagrailothosMagrailothos Member Posts: 6,298 ★★★★★
    edited July 2021
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    Not much change needed.

    Changing his Sig would make a big difference. One or more of these (which could also be added via synergies; but better in his base kit):
    • Increase the rate of Poison gain at lower Sig levels
    • Increase total Poison capacity by 1
    • After throwing a Special, Mysterio has a Sig-dependent% chance to synthesise one Poison gas.
    Or like suggested above, some way to extend the Frenzy Gas effect a bit further would be great. Pause it whilst he is under a bar of power, or something?
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    I would change him so you don't get punished for focusing on damage or utility. He needs a way to recover power after SP3.
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  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)
    What about All 3 Phases can be activated off Any Special Attack, Base Potency as Listed in Abilities is set to 80% on Sp1 then each increment of Special Level increases Potency by a Flat 35%.
    Then you get to chose which Gas you want activated, via a method like:

    Dash Back and Hold Block for .8 Seconds to Rotate your Inactive Gas Selector.

    -Or-

    Reflection Gas- Activated by using Block before any Special.
    Illusion Gas- Activated by using a Light Attack before any Special.
    Frenzy Gas- Activated by using a Medium Attack before any Special.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★
    Value-only update (Ant-man size level of buff, bit a buff nonetheless)

    What about All 3 Phases can be activated off Any Special Attack, Base Potency as Listed in Abilities is set to 80% on Sp1 then each increment of Special Level increases Potency by a Flat 35%.
    Then you get to chose which Gas you want activated, via a method like:

    Dash Back and Hold Block for .8 Seconds to Rotate your Inactive Gas Selector.

    -Or-

    Reflection Gas- Activated by using Block before any Special.
    Illusion Gas- Activated by using a Light Attack before any Special.
    Frenzy Gas- Activated by using a Medium Attack before any Special.

    This way you have the Quick Option Sp1 to High Damage or Utility at the cost of a little Potency for Shorter Fights, the Mid Range Length Fights give a good use for the Sp2 at Slightly Above Base Potency with only requiring Two Bars of Power, then you have the Sp3 for the Long/Tanky Fights that have 150% Potency to drop Big Power Control or Massibe Burst Damage.
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