For the love of all things good and Balanced buff KARNAK
Simply just make it so Karnak gains passive increase on crit damage every second in the fight “similar to how he loses class disadvantage” and remove the timer on the SP1 true strike. Boom Karnak is now somewhat decent
For the love of all things good and Balanced buff KARNAK
Simply just make it so Karnak gains passive increase on crit damage every second in the fight “similar to how he loses class disadvantage” and remove the timer on the SP1 true strike. Boom Karnak is now somewhat decent
He already has that. That's what Focus does.
A numbers bump to his physical resistance as well as making the true strike similar to focused where as long as he's not getting hit, its active as a passive, would be a real difference-maker on hand not to mention more potent armor breaks.
Dormammu is a prime candidate for what value updates should be used for.
100%. As someone with a r3 6* even with all the synergies thats come the last year he still lacking dmg and it needs to be upped and its the only thing imo that needs to be upped, even tho incinerate immune ofc do makes sense
Yeah, immune to incineration would be nice but sometimes you got to know when to lowball otherwise the whole deal goes kaput.
For the love of all things good and Balanced buff KARNAK
Simply just make it so Karnak gains passive increase on crit damage every second in the fight “similar to how he loses class disadvantage” and remove the timer on the SP1 true strike. Boom Karnak is now somewhat decent
He already has that. That's what Focus does.
A numbers bump to his physical resistance as well as making the true strike similar to focused where as long as he's not getting hit, its active as a passive, would be a real difference-maker on hand not to mention more potent armor breaks.
Crit damage, not crit chance. Precision increases the crit chance and cruelty increases crit damage. I know how Karnak works, I have a R2 6* sig 34
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KARNAK
A numbers bump to his physical resistance as well as making the true strike similar to focused where as long as he's not getting hit, its active as a passive, would be a real difference-maker on hand not to mention more potent armor breaks.
Maybe increased energy resistance to compensate?
I have him 6* since a long time
It's just that we were having a discussion in our ally group about the mystic class and dormammu.