mystic and science are the ones im finding to be most troublesome. nothing too difficult though.
I personally hate Biohazard in the mutant quest. I would have been perfectly fine with one that just bled you all the time but I hate being afraid of intercepting the opponent since you risk dying if they put up their block. I don't have any poison immune/resistant mutants aside from an unawakened 6r1 Omega Red, so it's just really frustrating.It's not really difficult, as such, it just makes me play much, much more cautiously than I would otherwise. That makes the quest drag on, I take a bunch of block damage over time and ugh, yeah, no.At least they didn't have any auto-block champs this month. Last month, my last champ died on the last defender before the boss because they, if I recall correctly, put a stun immune, auto-blocking fricking Heimdall there. He's normally really easy but he was a monster when you can neither stun nor intercept him safely. I think I burned more revives on him than on the final boss.But other than the mutant node, I actually really enjoyed this EQ. I can agree that the mystic one was a bit meh since it didn't matter too much one way or another, but it didn't bother me like the mutant one did. It just felt like you were playing without a special node.
@Chikel Not trying to sound condescending, but the point of that node was to not hit into the block and to purposely give yourself bleed to them nullify it for fury’s. Basically you want to bring anyone who can bleed but is poison immune. Or just anyone and don’t hit into a block
I feel like all of them are designed to have very specific responses and counters. Warlock decimates the tech one with his passive heal block them at gives him his furies fast. Mystic gets run over by sorcerer supreme as her special 1 nullifies fast and is spammable so she gets the 3 prowess buffs quick. Skill can be dealt with with a few champs but the best I’ve found to be hit monkey as he can get the furies fast and hit very hard very fast. Mutant can be dealt with with cable and apocalypse fast enough and Medusa, Hyperion, cosmic ghost rider, etc all do great.Science is the one I’ve felt is kinda clunky. I use void and CAIW but it just seems slow.
I personally hate Biohazard in the mutant quest. I would have been perfectly fine with one that just bled you all the time but I hate being afraid of intercepting the opponent since you risk dying if they put up their block. I don't have any poison immune/resistant mutants aside from an unawakened 6r1 Omega Red, so it's just really frustrating.It's not really difficult, as such, it just makes me play much, much more cautiously than I would otherwise. That makes the quest drag on, I take a bunch of block damage over time and ugh, yeah, no.At least they didn't have any auto-block champs this month. Last month, my last champ died on the last defender before the boss because they, if I recall correctly, put a stun immune, auto-blocking fricking Heimdall there. He's normally really easy but he was a monster when you can neither stun nor intercept him safely. I think I burned more revives on him than on the final boss.But other than the mutant node, I actually really enjoyed this EQ. I can agree that the mystic one was a bit meh since it didn't matter too much one way or another, but it didn't bother me like the mutant one did. It just felt like you were playing without a special node. The mutant Biohazard was certainly annoying. How many mutants are immune or at least partially immune to poison? I suppose they want you to bring Prox X but given that he's a new champ, I'm not sure how many people have him.If you have max sig 4* OR he can solo just about every fight on the easy path. I kept dying to the poison so I just used him for everything except Prof X who I used Apoc on to get charges
I personally hate Biohazard in the mutant quest. I would have been perfectly fine with one that just bled you all the time but I hate being afraid of intercepting the opponent since you risk dying if they put up their block. I don't have any poison immune/resistant mutants aside from an unawakened 6r1 Omega Red, so it's just really frustrating.It's not really difficult, as such, it just makes me play much, much more cautiously than I would otherwise. That makes the quest drag on, I take a bunch of block damage over time and ugh, yeah, no.At least they didn't have any auto-block champs this month. Last month, my last champ died on the last defender before the boss because they, if I recall correctly, put a stun immune, auto-blocking fricking Heimdall there. He's normally really easy but he was a monster when you can neither stun nor intercept him safely. I think I burned more revives on him than on the final boss.But other than the mutant node, I actually really enjoyed this EQ. I can agree that the mystic one was a bit meh since it didn't matter too much one way or another, but it didn't bother me like the mutant one did. It just felt like you were playing without a special node. The mutant Biohazard was certainly annoying. How many mutants are immune or at least partially immune to poison? I suppose they want you to bring Prox X but given that he's a new champ, I'm not sure how many people have him.If you have max sig 4* OR he can solo just about every fight on the easy path. I kept dying to the poison so I just used him for everything except Prof X who I used Apoc on to get charges I was running OR & Colossus as main with prof x synergy to mitigate the poison.