If the champ evades, I usually parry-heavy twice, let them hit into my block and let them have it. Always keep my frenzy below 10, get that juicy special 2. In the Cav EQ’s, I usually throw two special 2’s and the fight is over.
If the champ doesn’t evade, I just parry heavy to around 12-20, let them hit my block and let the frenzy take over. If you use a special 2 in frenzy, probably need to throw a heavy or two to stay away from the frenzies running out.
An insane champ, he is so worth getting his play style down.
Completely agree with what has been said above. After a 5 hit combo just hold block, opponent will throw a hit and allow you to get another 5 in. Sp2's are definitely the best. I always make sure to parry heavy when frenzy is at 3 or 4 just to keep it up.
I actually don’t ever activate my frenzy above 10 but that is a viable rotation. I pretty much always do 1-2 heavies (depending on whether or not I am running ouchie masteries) and do heaviest in Frenzy to keep it going
Besides for that I usually go for 4 hits combos in fights, for example MLLL then right into block so I don’t have to deal with specials. It’s also a nice way to get around champs that have annoying SP1’s like OG Spider-Man, Falcon, etc
This also give you a bit more damage in mediums if he is duped. Also another interesting trick if he is duped is you can block a hit, medium, then instantly sp2 to get a lot more damage from the sp2.
You also have the stun immune/limber rotation. Basically if you have monster mass you can block a hit, then instantly heavy attack to get one off while you are unstoppable. Generally do this with high monster mass to take less chip damage but with lower attack values you’ll be fine
Also one last thing the sp1 actually is very solid if you don’t run ouchie masteries, it can outdamage the sp2 rotation if your opponent have resistance to the sp2 damage and can also be better in crazy short fights like this months side quest
And that has been my in depth molegod guide and I wrote to much sooooooooooo oops
Moleman takes me through almost all content I play, but in my opinion you need Guardian synergy ,(sorry for the English spelling). Not only is Guardian, in my opinion, a champ that deserves a place on my quest team, but all other champs gets better block... and with the Moleman synergy, doing monthly uncollected, I just need to get Guardian to a sp2, and the fight is over... When Moleman becomes unstoppable, he does not loose monster mass with the guardian synergy, and that really helps a lot. Molemans sp2 while in frenzy is his best attack. Against evade champs...just don't do heavy and only use SP1. Keep it below 10 monstermass.. Against champs that gives you debuffs..no problem as long as you are not in frenzy.. all debuffs, including suicide masteries, are gone after 1/0.5 seconds.. In my opinion he is a beast. And he doesn't need to be awake.
I actually don’t ever activate my frenzy above 10 but that is a viable rotation. I pretty much always do 1-2 heavies (depending on whether or not I am running ouchie masteries) and do heaviest in Frenzy to keep it going
Besides for that I usually go for 4 hits combos in fights, for example MLLL then right into block so I don’t have to deal with specials. It’s also a nice way to get around champs that have annoying SP1’s like OG Spider-Man, Falcon, etc
This also give you a bit more damage in mediums if he is duped. Also another interesting trick if he is duped is you can block a hit, medium, then instantly sp2 to get a lot more damage from the sp2.
You also have the stun immune/limber rotation. Basically if you have monster mass you can block a hit, then instantly heavy attack to get one off while you are unstoppable. Generally do this with high monster mass to take less chip damage but with lower attack values you’ll be fine
Also one last thing the sp1 actually is very solid if you don’t run ouchie masteries, it can outdamage the sp2 rotation if your opponent have resistance to the sp2 damage and can also be better in crazy short fights like this months side quest
And that has been my in depth molegod guide and I wrote to much sooooooooooo oops
Comments
If the champ doesn’t evade, I just parry heavy to around 12-20, let them hit my block and let the frenzy take over. If you use a special 2 in frenzy, probably need to throw a heavy or two to stay away from the frenzies running out.
An insane champ, he is so worth getting his play style down.
Besides for that I usually go for 4 hits combos in fights, for example MLLL then right into block so I don’t have to deal with specials. It’s also a nice way to get around champs that have annoying SP1’s like OG Spider-Man, Falcon, etc
This also give you a bit more damage in mediums if he is duped. Also another interesting trick if he is duped is you can block a hit, medium, then instantly sp2 to get a lot more damage from the sp2.
You also have the stun immune/limber rotation. Basically if you have monster mass you can block a hit, then instantly heavy attack to get one off while you are unstoppable. Generally do this with high monster mass to take less chip damage but with lower attack values you’ll be fine
Also one last thing the sp1 actually is very solid if you don’t run ouchie masteries, it can outdamage the sp2 rotation if your opponent have resistance to the sp2 damage and can also be better in crazy short fights like this months side quest
And that has been my in depth molegod guide and I wrote to much sooooooooooo oops
Molemans sp2 while in frenzy is his best attack.
Against evade champs...just don't do heavy and only use SP1. Keep it below 10 monstermass..
Against champs that gives you debuffs..no problem as long as you are not in frenzy.. all debuffs, including suicide masteries, are gone after 1/0.5 seconds..
In my opinion he is a beast. And he doesn't need to be awake.
- Parry Heavy x2
- Block, MLLLM sp1
- MLLLM
- Heavy
- Block, MLLLM sp1.
Personal preference, but not a fan of sp2. Sp1 gives me frenzy (which means fewer heavies), plus a shock which gives me passive damage per hit.