Mr. Fantastic and Void comparison

Hey, I just thought about comparing these two characters, while getting feedback on what you think, part of why I'm doing this is, because I think, Mr. Fantastic is really underrated after his buff, hence why I use him really often and I enjoy him. So:
Void - Quite good HP, durable
Immunity to incinerate
Needs dupe, high sig is better option
Play-style: SP1 spam, in addition with dupe is basically where he shines at, as he can deal 3 different debuffs.
Agility debuff - evade counter, needs 4 to fully rely on
Fatigue debuff - decreases crit chance by fair amount, increases survivability as one debuff is often enough to negate crit chance
Petrify debuff - decreases power gain and regen effects by 50%, needs 2 to stop regen, with sig ability allows to inverse both health and power gain
Damage over time - all debuffs on opponents deal damage over time, so 3 debuffs, while having high sig ability can deal some sweet damage
Not sure if I'm doing it right, however I don't use SP2/SP3 with Void, so I wont write it here
Conclusion: Needs longer fight to ramp up, when fully ramped, can fairly increase his attack damage through FoTW and DoT, while cancelling random crits and evade, and finally drastically reversing health and power gain.
Mr. Fantastic: notable energy and physical resistance, actually with his debuffs durable
No immunities
Dupe is not really important, but it can make fights faster, and add some control to unblockable fights
Play-style: Mainly SP2 (1 or 2 times), occasionally heavy attack, SP3 in longer fights
SP1: Taunt and nullify, can be used, but only if you need specified debuffs
SP2: Choosing pre-fight abilities lets you multiply your debuffs, up to 3, with 6*, this leads to 120% power and health gain reduction, 75% combat power rate and 75% DoT reduction.
SP3: Gives massive passive fury, which is stronger as you inflict debuffs on opponents (trick here is to stun and immediately start SP3, you get little bit stronger fury, and can start hitting right after animation ends)
Mr. F gets tiny attack increase for every debuff opponent has
Careful study: Every SP your opponents uses, decreases their SP damage by 25%, when these debuffs are at 3, it changes to passive, but it still acts as 3 debuffs to Mr. F abilites
5% Chance to evade all attacks per every non-damage debuff
You basically want to get at least one careful study passive, while having 3 stacks of pre-fight debuffs, then you fire SP3, and get massive fury.
Bits you may not know: Try to heavy corner opponents. Mr. F has short heavy reach, but I found out, that if you whiff, opponents mostly don't attack, so you hit them with medium in block, and immediately parry incoming attack, and cycle. They have 75% decreased combat power rate, so you can do this reaaaally long time.
Evade mechanic can help you migitate damage, especially in hard-to-evade SP's, such as P99 SP2
Conclusion: Needs to deal debuffs, and do heavy attacks, no immunity, but Siphon debuff can help migitating some low damage DoTs with willpower. With decreased combat power rate, power SP damage and ability to "heavy corner", I find him controlling normal fights really good.
If I compare these two, Void has better potential in health and power gain reversal, can deal with evaders (to a degree), has one immunity, crit counter and some DoT damage. Mr Fantastic has weaker power gain and regen control, can't deal with fire (that's that rubber maybe), has weaker DoT (only bit on SP2), but he can control basic opponents SP better, has evade mechanic, which can be helpful, but also annoying sometimes, needs to do heavy attacks.
Both need to deal their debuffs and aren't quite suicide friendly.
So that's gonna be all, I hope I covered most parts, didn't do many mistakes, and gave you a reason to at least try El Fantastico (was enough for me to start simping him)
Cheers!
Void - Quite good HP, durable
Immunity to incinerate
Needs dupe, high sig is better option
Play-style: SP1 spam, in addition with dupe is basically where he shines at, as he can deal 3 different debuffs.
Agility debuff - evade counter, needs 4 to fully rely on
Fatigue debuff - decreases crit chance by fair amount, increases survivability as one debuff is often enough to negate crit chance
Petrify debuff - decreases power gain and regen effects by 50%, needs 2 to stop regen, with sig ability allows to inverse both health and power gain
Damage over time - all debuffs on opponents deal damage over time, so 3 debuffs, while having high sig ability can deal some sweet damage
Not sure if I'm doing it right, however I don't use SP2/SP3 with Void, so I wont write it here
Conclusion: Needs longer fight to ramp up, when fully ramped, can fairly increase his attack damage through FoTW and DoT, while cancelling random crits and evade, and finally drastically reversing health and power gain.
Mr. Fantastic: notable energy and physical resistance, actually with his debuffs durable
No immunities
Dupe is not really important, but it can make fights faster, and add some control to unblockable fights
Play-style: Mainly SP2 (1 or 2 times), occasionally heavy attack, SP3 in longer fights
SP1: Taunt and nullify, can be used, but only if you need specified debuffs
SP2: Choosing pre-fight abilities lets you multiply your debuffs, up to 3, with 6*, this leads to 120% power and health gain reduction, 75% combat power rate and 75% DoT reduction.
SP3: Gives massive passive fury, which is stronger as you inflict debuffs on opponents (trick here is to stun and immediately start SP3, you get little bit stronger fury, and can start hitting right after animation ends)
Mr. F gets tiny attack increase for every debuff opponent has
Careful study: Every SP your opponents uses, decreases their SP damage by 25%, when these debuffs are at 3, it changes to passive, but it still acts as 3 debuffs to Mr. F abilites
5% Chance to evade all attacks per every non-damage debuff
You basically want to get at least one careful study passive, while having 3 stacks of pre-fight debuffs, then you fire SP3, and get massive fury.
Bits you may not know: Try to heavy corner opponents. Mr. F has short heavy reach, but I found out, that if you whiff, opponents mostly don't attack, so you hit them with medium in block, and immediately parry incoming attack, and cycle. They have 75% decreased combat power rate, so you can do this reaaaally long time.
Evade mechanic can help you migitate damage, especially in hard-to-evade SP's, such as P99 SP2
Conclusion: Needs to deal debuffs, and do heavy attacks, no immunity, but Siphon debuff can help migitating some low damage DoTs with willpower. With decreased combat power rate, power SP damage and ability to "heavy corner", I find him controlling normal fights really good.
If I compare these two, Void has better potential in health and power gain reversal, can deal with evaders (to a degree), has one immunity, crit counter and some DoT damage. Mr Fantastic has weaker power gain and regen control, can't deal with fire (that's that rubber maybe), has weaker DoT (only bit on SP2), but he can control basic opponents SP better, has evade mechanic, which can be helpful, but also annoying sometimes, needs to do heavy attacks.
Both need to deal their debuffs and aren't quite suicide friendly.
So that's gonna be all, I hope I covered most parts, didn't do many mistakes, and gave you a reason to at least try El Fantastico (was enough for me to start simping him)
Cheers!
11
Comments
Still think Void is better. Excellent write up nonetheless
Im not trying to say he is better (although I find him more suitable for me than Void), but thats probably because I never really enjoyed Void, but I take Mr. F wherever I can, even though fights take longer.
Despite what I read about how good he is, I'm still not sold on him.
I just got a 4* Mr. Fantastic recently, so I'll have to one day see how he does in comparison.
They make a great science trio with shehulk as well. They have a lot of great synergies, and it's fun arranging and reordering according to my needs as I have all their partners as 5*/6*. In terms of who's better, I'd give the edge to Void because of his noncontact DoT without needing synergies. Mister fantastic isn't too bad with suicides since one SP 2 then SP 3 spam is what you need for most scenarios where the opponent has like 300k+ health. Wish he had longer heavy reach tho, but he's fine regardless.
Plus mister fantastic's debuff support system is soo good, man!
The irony of Mr.F having short reach, lmao.