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Groot Buff Concept

Cosmos_2002Cosmos_2002 Posts: 137
edited July 2021 in Suggestions and Requests
Bleed Immunity
Low base Crit Rate and Damage.
High base Armour
High base Attack
High Base Health

Provocation Charges
Begin the fight with 1 Provocation Charge for every Guardian of the Galaxy Member on the team.
Stack upto 4.
When inflicted with a debuff, consume 1 Provocation Charge to shrug it off.
Every Time the opponent activates a special attack, gain 2 Provocation Charges.
Every Time your attack misses/opponent evades/autoblocks an attack get 2 Provocation Charges.
Every 4 hits your opponent blocks, gain 1 Provocation Charge.
Whenever a Provocation Charge is consumed, gain a fury buff increasing attack by 50% of your attack rating for 12 seconds. Stack upto 4.

Critical Hits:
Each Open Wound grants Groot's Critical Hits a flat +12% chance to deal 100% of your attack rating as bleed damage over 3 seconds.

Special Attacks:
Consume all Provocation Charges (after the attack ends)

SP1:
For every Provocation Charge active, instantly heal 4% of your base health.
Critical Hits convert all armour ups into equivalent armour breaks lasting 6 seconds.

SP2:
For every Provocation Charge active, gain a precision buff, each increasing critical rating by a flat +17.25% for 12 seconds. Stack upto 4. (so +69% critical rating cumulatively)
Critical Hits convert all armour ups into equivalent armour breaks lasting 12 seconds.

SP3:
For every Provocation Charge active, apply an Open Wound on the opponent. Open Wound is a passive effect. Stack upto 8 Open Wounds.
For every Open Wound on the opponent inflict a bleed dealing 50% of your attack over 3 seconds.
(The Open Wounds are applied before the bleed, so you would inflict bleed even on the 1st SP3 if you have Provocation Charges)

Signature Ability
Each Provocation Charge reduces incoming damage from all sources by a flat 12%.
(Provocation Charges are consumed after special attacks end, so they reduce recoil damage as well)

Thoughts?
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