**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Fight Start Vibration
SolJaR12
Posts: 6 ★
Hey Kabam,
I started using the option to ‘vibrate on fight start’ a little while ago, and it’s super useful.
But it could be better…
With lots of connection issues I have at the moment - whether it’s my internet connection, or external servers, etc. there’s a number of times I have put the phone down in front of me waiting for it to load while doing something. When I hear it vibrate I jump back to it but the lateness of the vibration in the fight run-ins means often I don’t get on it in time to be ready for the opponents first attack. On high level content this can be painful.
Is there any way the vibrate could happen as the fight initially loads and they start running in instead? Thanks
I started using the option to ‘vibrate on fight start’ a little while ago, and it’s super useful.
But it could be better…
With lots of connection issues I have at the moment - whether it’s my internet connection, or external servers, etc. there’s a number of times I have put the phone down in front of me waiting for it to load while doing something. When I hear it vibrate I jump back to it but the lateness of the vibration in the fight run-ins means often I don’t get on it in time to be ready for the opponents first attack. On high level content this can be painful.
Is there any way the vibrate could happen as the fight initially loads and they start running in instead? Thanks
11
Comments
But pls fix the more pressing issues going on rn first.