Act 4.2.6 Joefixit

wskyeungwskyeung Member Posts: 37
Few months ago, I will stuck at the boss. After killing him, it said I didn’t; so I tried so many times to kill him again and again. Still the same.
After I logout, and relogin again, it never let me get inside again!!!!
It always prompt that you have connections problem

I told Kabam and they kept reply that they will like the Boss (fix it) but can’t promise me how long.

Anything I can do???
I can’t finish that chapter nor the Act 4!!!!

Comments

  • L_217L_217 Member Posts: 109 ★★
    Going on with the champions that could be improved or needs a complete overhaul, I'll start with Venom, the hot topic of past 2 pages in this post.

    Venom:
    +Signature Ability Adjustment: Bloodlust : Venom's hatred combined with Eddie's cruelty extends to the opponents very lifeline. As long as the opponent persists bleeding, passively gain 950 Critical Hit rating and (405-550) Critical Damage rating per bleed.
    *The critical rate doesn't stack, but the Critical Damage does*
    +New Ability: Symbiotic Shroud : Even after separating from Spider-Man, the symbiote retains his spider sense and even ignoring it, granting Eddie Brock to bypass Evasion by 35%. A addition 15% is ignored if the opponent is bleeding. Additionally, if Venom were to be knocked out from a attack, that attack misses and Venom's next hit becomes a Critical.
    +New Ability: Shred : Opponents who automatically evade Venom's attack are slashed, inflicting Bleed.

    Venom seems to follow the Cosmic class principal rather than his more redeeming qualities from the comics. Making Venom a powerhouse isn't the intended goal, but rather to make Venom a more valiant attacker against Evade champions and champions who bleed. The attack missing acts both as a saving grace and a "Gotcha" to turn the tables on a unsuspecting foe.

    Carnage:
    +Ability Replacement : Genetic Madness : As Carnage begins the fight, he creates Weapons and Shields based on his or his opponents actions.
    Medium Hit: Fury increasing attack by X(20%)
    Light Hit: Precision increasing Critical Hit rating by 765.3
    Heavy Attack: Cruelty increasing Critical Damage rating by 951.6
    Special Attack 1: Blood Transfer, dealing X(3.5%) bleed damage and siphoning the damage as health.
    Special Attack 2: Unstoppable for the next hit.
    Special Attack 3: Spiked Shield, dealing 25% of the opponents damage back at them as Physical damage.
    Blocked Hit: Block Bulwark increasing block proficiency by 1560.5
    Received Hit: Increase Physical resist by 895.9
    Received Special Attack: Armor, increasing Armor rating by 1051.7
    +Ability Adjustment: Hyper-Mutation : When using a Special Attack, begin mutating for 10 seconds. When the mutation ends, morph the current Passive buff into a permanent buff. A maximum if 5 permanent buff may be active.
    *Unstoppable buff lasts 4 seconds, but does expire and gives room to more permanent buffs.*
    +New Signature Ability : Bleeding Frenzy : The Symbiote goes crazy for blood, flooding him with (7.5-15%) Power over 6 seconds every time he bleeds his opponent. Additionally, the Hyper-Mutaion buff holds an +1 capacity.
    +New Ability : Bleed Immunity counter : If the opponent is naturally Bleed Immune, increase Hyper-Mutation buff capacity by +1.
    +9.5% Base Health
    -3% Base Attack

    Carnage came out a disappointment, but the potential to be great is still there, just left unexplored by Kabam. The increase to health adds survivability and follows King Groots buildup similarity. Adding more buffs to more actions is definitely a step up and the additional Hyper-Mutation buffs to cover Bleed Immunity covers the obvious kink in the armor. On a side note, the blood transfer works like siphon and Nightcrawlers Deep wounds, having no effect on Bleed immune champions.

    I finished the symbiotes, may do another on Magneto(MARVEL NOW) and the Iron-Men.
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