**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Endgame Boss Concepts?

SymbioticVen9MSymbioticVen9M Posts: 88
edited August 2021 in Suggestions and Requests
Just a post to see if you have any ideas for a sick end of act 7 or a stacked boss idea in general like Grandmaster, Nameless Thanos and Power Stone Champion…etc?
Personally I think Time Stone Ægon would make a cool boss!

Comments

  • ErcarretErcarret Posts: 2,673 ★★★★★
    This is a very quick and simplified version of a fight I thought up ages ago for some reason. I wanted a fight where you had to build your combo to gain various benefits, while your combo simultaneously built up your opponent. It didn't include Aegon at the time but I'm too tired to come up with a bunch of abilities for both champions. Therefore, since you mentioned Aegon, I'll just go with him and his abilities.

    I think it could be a fun fight. You never run into a fully ramped-up Aegon.

    The scenario

    A really beefy Aegon.

    Both of you get a permanent combo shield.

    He gets your combo, you get his.

    Every time you dash back, gain a hit in your combo. Every time he dashes back, he gains a hit in his.

    You deal 100% reduced damage with every hit and he is immune to damage over time effects.

    Every 30 hits, if the 30th hit is a Special Attack, every hit in your Special Attack deals a burst of direct damage equal to, say, 500% of your base attack.

    Each hit in a Special Attack 1 adds 3 hits to your combo.

    Each hit in a Special Attack 2 adds 5 hits to your combo.

    Each hit in a Special Attack 3 adds 10 hits to your combo.

    Addendum

    Since I don't know if a fully ramped-up Aegon would necessarily be the hardest boss since you mostly just ignore that ramp-up damage unless you get hit, I think you could spice it up by adding a No Retreat! node or something that scales with his ramp-up damage. In order to not make the fight too impossible (early on, at least), you could maybe make the timer on No Retreat! go down along with the combo counter. It starts more forgiving than it normally is but eventually ramps up in difficulty as well.

    I don't know, just a quick idea.
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