Moleman or Hit-monkey

Hidr8__Hidr8__ Member Posts: 53
edited August 2021 in Strategy and Tips
After I receive the SOP rewards I will be able to rank either moleman unawakened or awakened hit-monkey to r3. Which should I rank.
Post edited by Kabam Pertinax on

Comments

  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Ask your alliance or go with who you prefer.
  • Hidr8__Hidr8__ Member Posts: 53

    Moleman

    Why may I ask?
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Hidr8__ said:

    Moleman

    Why may I ask?
    Mole man is definitely the better champ of the 2 since he outweighs HM in terms of utility, but your hit monkey is awakened so if your alliance needs him for defense and prestige, he is probably the champ to pick, really good damage too. Based off your alliances answer, i would go mole man.
  • Jeal79Jeal79 Member Posts: 444 ★★★
    Cough cough...

    You spelled Mole-God wrong
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  • Will3808Will3808 Member Posts: 3,796 ★★★★★
    I’d go moleman. I like him more and have a lot of fun playing with him. At the end of the day though I’d go with whoever you’ll play more and whoever you enjoy playing with the most.
  • TitoBandito187TitoBandito187 Member Posts: 2,072 ★★★★

    Yeah, I’ve said it before and I’ll say it again. MOLEMAN IS BUGGED. There’s always gonna be that chance that he’ll be fixed. If you like him, and think you’ll like him if and when he gets fixed go him. But if not, I wouldn’t rank him.

    Nope. They just tweaked him and still working as intended. Show us where the mods or devs say he isn't working as intended and without forum member speculation.

    https://playcontestofchampions.com/v32-1-release-notes/
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  • SidDDragonSidDDragon Member Posts: 1,183 ★★★
    Both these champ benefit highly from suicides and being an owner of a r3 hit monkey i can say that his damage output doubles when he is run with suicides and he just melts opponents. I have never had moleman at any usable level so i cant comment on him but i have no regrets on taking monke to r3 despite everyone i play with suggesting me not to rank him up.
    He is an amazing evade counter,is insane even against bleed immune opponents, the primal rage disorient could have been made better but its a nice to have ability
    He is one of those champs whose kit is designed around his playstyle as u can keep urself in assassin and play a ML dashback ML roatation with a safety net of a 60% evade chance if the opponent decides to intercept u.
  • Thanks_D19Thanks_D19 Member Posts: 1,480 ★★★★
    You already know my answer. There is no need to elaborate
  • HudsonmanHudsonman Member Posts: 52
    Moleman. better utility and sustainability. They both have amazing damage ouput but moleman is just overall a bit better IMO due to hit mneky's squishyness and molemans utility.
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  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★

    Yeah, I’ve said it before and I’ll say it again. MOLEMAN IS BUGGED. There’s always gonna be that chance that he’ll be fixed. If you like him, and think you’ll like him if and when he gets fixed go him. But if not, I wouldn’t rank him.

    Nope. They just tweaked him and still working as intended. Show us where the mods or devs say he isn't working as intended and without forum member speculation.

    https://playcontestofchampions.com/v32-1-release-notes/

    Before you come at me learn to read a champs abilities. Its not speculation, its clear as day. Moleman is keeping true accuracy while going into frenzy, his abilities state that he should not.
    1. I didn't come at you.

    2. I've read it tons. And it's been discussed forever, but Kabam ain't changing it.

    Quit crying wolf. I guess having a difference of opinion is too much to handle?

    That's me coming at you. You're wrong. Don't use him or rank him, but your loss (and I could give 2 💩). Me, I'm loving him. Amazing champ and a mad beast.

    3. Read it again...

    "While frenzy is NOT active AND moleman is below 10 monster mass..."

    Guess what, this doesn't apply when frenzy is activated at 9 or less monster mass.

    It's an AND statement, so both must apply at the same time to be met. True Accuracy stays active as long as frenzy starts at 9 or less monster mass. Once frenzy is active (and activated while below 10 monster mass), the criteria that turn it off can no longer be met until all frenzy is back to 0.

    Then it could kick in if you fail to activate frenzy at 10 or more monster mass.

    4. If you looked at the link I showed above, it shows they already applied a fix to his ability, so still working as intended.
    Difference in opinion, and I didn’t mean come at me as meaning you insulted me🤷‍♂️. Also, moleman, isn’t bringing anything to the table that I need. So I’m fine with not ranking him.

    Edit: I wasn’t crying wolf, you took one part of what I said and blew it out of proportion.
    Dude, come at me definitely means to be on your case or insult. Also this isn’t your roster, this summoner might have high use of what mole man brings to the table.
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  • magnus_xixmagnus_xix Member Posts: 2,022 ★★★★★

    Yeah, I’ve said it before and I’ll say it again. MOLEMAN IS BUGGED. There’s always gonna be that chance that he’ll be fixed. If you like him, and think you’ll like him if and when he gets fixed go him. But if not, I wouldn’t rank him.

    Nope. They just tweaked him and still working as intended. Show us where the mods or devs say he isn't working as intended and without forum member speculation.

    https://playcontestofchampions.com/v32-1-release-notes/

    Before you come at me learn to read a champs abilities. Its not speculation, its clear as day. Moleman is keeping true accuracy while going into frenzy, his abilities state that he should not.
    3. Read it again...

    "While frenzy is NOT active AND moleman is below 10 monster mass..."

    Guess what, this doesn't apply when frenzy is activated at 9 or less monster mass.

    It's an AND statement, so both must apply at the same time to be met. True Accuracy stays active as long as frenzy starts at 9 or less monster mass. Once frenzy is active (and activated while below 10 monster mass), the criteria that turn it off can no longer be met until all frenzy is back to 0.

    Then it could kick in if you fail to activate frenzy at 10 or more monster mass.

    4. If you looked at the link I showed above, it shows they already applied a fix to his ability, so still working as intended.
    You've literally proved yourself wrong.

    True accuracy has two criterias to be present. One of them is frenzy not being active and the other is having less than 10 monster mass. Triggering frenzy below 10 monster mass fulfills one of the criterias - having less than 10 monster mass but not the other - frenzy not being active. Like you said both must apply for the conditions to be met but both conditions aren't being met hence true accuracy should not be present.

    If you were right going above 10 monster mass when frenzy is not active should mean that Moleman is able to keep his true accuracy since one of the criteria that can turn it off is not being met. This is not the case in game currently so its definitely bugged.

    The fix was not to this ability. It was how Overseer could still autoblock when true accuracy was up. That bug was not exclusive to Moleman either.
  • JuggerNotJuggerNot Member Posts: 432 ★★
    Moleman because of true accuracy, debuff shrugging, shock immunity, insane damage w/bleeds.
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