Idea on Title

Sw33tySw33ty Member Posts: 24
I have been thinking that the title we collect not just reflecting our achievement ingame, but at some extend, it could be something more. My idea would be, for example "Seasoned Summoner" title, everytime we equip that title, it gives up some sort of boost (+exp gain, +gold gain etc) or bonus (+att, +def, +crit etc). It can be made for certain period of time for usage e.g. 6 hour, 12 hour or any duration that sounds relevant. It had some duration to reset and can be used again. So, it put more meaning into the title itself, and proud to collect all of them. I hope i make my point clear, and would love to see this implemented...cheers community

Comments

  • StaphMemberStaphMember Member Posts: 337 ★★★
    Can you not just choose the title you like and use a boost? Why would these attributes be tied to a particular title?
  • Sw33tySw33ty Member Posts: 24

    Can you not just choose the title you like and use a boost? Why would these attributes be tied to a particular title?

    The boost item once you use it, its gone, and have to collect it again. But the title is permanent, so instead of just to show off, the idea is to add more value in equipping certain title.
  • StaphMemberStaphMember Member Posts: 337 ★★★
    Might be a cool idea if boosts weren’t infinitely available in game. Completing solo objectives a few days a week keeps nearly every type of boost in overflow for me.
  • Sw33tySw33ty Member Posts: 24
    This idea coming from back then when I still playing MMORPG PC Games called Atlantica Online. While there is an item to specifically boost or give bonus for certain aspect in game experience, they make the title also come with that bonus/boost. That make obtaining the title or even compete to get get hold the title mean something more rather than just a collection. It might or might not suitable for the same concept to be apply here, which also may reduce the value of grinding free boost item dailies.
Sign In or Register to comment.