My suggestions for making game stable.
Lordabck
Member Posts: 297 ★★★
First I will list out bugs i found.
1. Parry - timer seems to be off.
2. Dexterity- its hard to dex currently and also many time just dashing back is risky.
3. Whiff - sometimes when we are hitting attack just gets whiff and we end up receiving combo.
4. Damage fluctuations- I don’t know how many people faced this but many times damage output is out of scale, amount of damage we use deal, currently it is less than what it use to be(happens sometimes)
5. Opponents are very defensive and actively holding block many times.
6. Interception- its very risky right now. When the opponent is dashing forward and when attacker is dashing forward there is high chance that opponent might intercept by light attack.
7. Others things are there but will point of major one.
Solution
I would suggest that, Just take a older version of this game which is stable, now add all the other new information and changes to that older build rather than giving a hot fix, to be frank hot fix has caused much more problem.
Using a older version will reduce all the hardwork and time spend on this new version. On older you won’t be required to touch on basic controls of this game. It will be like just adding the new data which released on later dates but with much more accuracy.
I think this will save time and game will back to tracks.
Take another month, it doesn’t matter but game will be great again.
1. Parry - timer seems to be off.
2. Dexterity- its hard to dex currently and also many time just dashing back is risky.
3. Whiff - sometimes when we are hitting attack just gets whiff and we end up receiving combo.
4. Damage fluctuations- I don’t know how many people faced this but many times damage output is out of scale, amount of damage we use deal, currently it is less than what it use to be(happens sometimes)
5. Opponents are very defensive and actively holding block many times.
6. Interception- its very risky right now. When the opponent is dashing forward and when attacker is dashing forward there is high chance that opponent might intercept by light attack.
7. Others things are there but will point of major one.
Solution
I would suggest that, Just take a older version of this game which is stable, now add all the other new information and changes to that older build rather than giving a hot fix, to be frank hot fix has caused much more problem.
Using a older version will reduce all the hardwork and time spend on this new version. On older you won’t be required to touch on basic controls of this game. It will be like just adding the new data which released on later dates but with much more accuracy.
I think this will save time and game will back to tracks.
Take another month, it doesn’t matter but game will be great again.
Post edited by Kabam Zibiit on
28
Comments
SOME COMMUNITY MEMBERS HAVE SOLUTIONS TO KABAMS PROBLEMS
This thread literally states it's due to the game engine. Unity is the engine developer that tons of gaming platforms use- https://unity.com/ they made an update to the engine MCOC uses which is why they're having issues. You can't simply copy and paste code from an older version into a new version. That's not how it works.
I highly suggest that if you're going to make recommendations on how to fix something, that you actually have some experience in that field. At the very least, google your suggestions first so that way you know if you should even post it in the first place. Could have save you so much time today and not having this pointless thread on the forums.
Also, for those saying they shouldn't put content out or should stop upgrading champs, that has nothing to do with the bugs we have currently. The game lives on a live server. They don't fix client side issues (game engine type things for example) on the live version of the game. Most of the time when we have emergency maintenance, it's a server side issue that can be fixed without a hotfix type update.
New content, new champs or buffs are all done in a dev environment that's not part of the live game. Everything that comes with a new update, comes with the new version number of the game. That new version, overwrites the old version. Before you point to doing this with a old version, you can't go back in version numbers. Hotfixes are made on the Dev side and a patch is sent out. Patches overwrite parts of the game but require an install unlike a server side fix. Even still, content and champ designers are separate departments than the ones who fix bugs and what not. So, they won't just stop content because fixing bugs isn't the job of the content designers.
One of the first things I thought of was they should roll the build back.
Months ago I went to a few dev boards to see if other games have had this issue.
pretty much if you want a stable game - don't update unity. lol.
Everyone needs to realize they don't want the game to run bad either.
Now I think they need to update it for a lot of reasons we probably don't realize. Ease of ability to update
stability, better animations for champs.
A million dollar mobile game developer is what we have here, these guys print money. Some of it from me.
To be fair, I think OP's criticism comes from a good place.
In a few months I think we're all going to look back at this and laugh...
Or we'll all be playing Future Revolution?
Now just do me a favor and look at the first letter in every line of this post and tell me what it spells