Just pulled 5* Prof X? Thoughts and advice?

Sergeant_Sergeant_ Member Posts: 272 ★★
edited September 2021 in Strategy and Tips
As you saw by the title, I pulled Prof X today from completing the UpUpDownDown thingie. Anyway, the problem is I don't know much about him. Does he have any amazing pieces of utility? Is he worth r5? I would really like to know any ideal rotation for him too!



Thx everyone!
Post edited by Kabam Porthos on

Comments

  • SpeedbumpSpeedbump Member Posts: 1,520 ★★★
    Umm...I see Corvus......is this a new skin for Prof X? lol
  • Sergeant_Sergeant_ Member Posts: 272 ★★
    Speedbump said:

    Umm...I see Corvus......is this a new skin for Prof X? lol

    Lol I accidentally attached the wrong image. It should be alright now.
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    He’s great if you don’t run Recoil mastery.

    Build channeling charges by parry/heavy. Get to 100. Don’t throw specials until you do.

    At 100 throw special, entering mind control. The defender cannot gain power or throw a special during MC.

    Charge heavy and cancel into specials until MC is over. That builds prowess charges, which slowly fall off. You can refresh by repeating the steps above before they fall off.

  • odishika123odishika123 Member Posts: 5,414 ★★★★★
    He is definitely worth ranking up
    Very good damage
    OP as #### synergies
    Special spam
    Miss and evade counter(Don't bring him near tech champs)
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    Imo some of the best utility in the class. He’s also just a blast to play. The only reason I wouldn’t rank him up is if you run recoil.
  • Sergeant_Sergeant_ Member Posts: 272 ★★
    edited September 2021
    PS: To everyone who was asking, NO I don't run recoil!

    Also wanted to ask, is it just me or is he a bit tough to play at first? And is he worth a Mutant AG?
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    Sergeant_ said:

    PS: To everyone who was asking, NO I don't run recoil!

    Also wanted to ask, is it just me or is he a bit tough to play at first? And is he worth a Mutant AG?

    It’s slightly hard to understand his playstyle and dynamic rotations at first, but nothing too hard. You should be fine.

    Yes i’d say he’s worth a class AG but he doesn’t necessarily need his sig. Still something nice to have though.
  • Sergeant_Sergeant_ Member Posts: 272 ★★

    Sergeant_ said:

    PS: To everyone who was asking, NO I don't run recoil!

    Also wanted to ask, is it just me or is he a bit tough to play at first? And is he worth a Mutant AG?

    It’s slightly hard to understand his playstyle and dynamic rotations at first, but nothing too hard. You should be fine.

    Yes i’d say he’s worth a class AG but he doesn’t necessarily need his sig. Still something nice to have though.
    Ok thx a ton mate!
  • Hoodie25Hoodie25 Member Posts: 312 ★★★
    Sergeant_ said:

    PS: To everyone who was asking, NO I don't run recoil!

    Also wanted to ask, is it just me or is he a bit tough to play at first? And is he worth a Mutant AG?

    It’s completely normal if he feels difficult to play at first, his playstyle is somewhat unique and he has a very high skill cap. Still, it’s definitely worth it to get the feel for him, because once you’ get the feel for it he can tear through all sorts of content. Some of his many talents include:

    Arguably the best evade/miss counter in the game (for non-tech champs)
    Fast ramp-up that unlocks crazy special damage
    Built in falter mechanic: great as a safety net, or for forcing your opponent against the wall with heavies
    Energy and (mostly) non contact attacks: great for matchups like electro and Korg
    Immunity to reverse controls: super clutch against Emma Frost, the Grandmaster, etc.
    Spicy synergies: grants everything from poison resistance to extra special attack damage to increased bleed potency, depending on who you bring in with him
    High block proficiency: pretty self-explanatory
    And most importantly,
    Special lock/power control: he can completely lock the opponent out of throwing specials and nuke into them with his own series of special attacks. Not only does this let him dominate the opponent in ordinary fights, but in some matchups where standard power control isn’t effective, Prof X gets the job done.

    To answer your second question, I wouldn’t use a mutant AG on him unless you don’t have many other candidates. His awakened ability mainly just makes it a little easier to get to 100 cerebro charges, but once you learn how to play him it won’t feel difficult to build charges, so you don’t really need the awakening.

  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Sergeant_ said:

    PS: To everyone who was asking, NO I don't run recoil!

    Also wanted to ask, is it just me or is he a bit tough to play at first? And is he worth a Mutant AG?

    His sig even at low level helps him build channeling charges much faster, but it is not required.
  • DeaconDeacon Member Posts: 4,319 ★★★★★
    he's too complicated for me .. i need to sit down and dig into his style
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