Buff Review - Spider-Man (Miles Morales)
Disclaimer: Champion Testing was done using a 6-Star Rank 1 Sig 20 Miles. He's a champion who relies on having high sig, so definitely not at full potential here.
Playstyle:
For shorter fights, try to get all 3 Challenges done before a SP2. Get in a Heavy during Camo for 2 Debuffs (Taunt and Rupture). And then SP2 to spam Shock damage.
For longer fights, again keep getting the challenges done. Get off Heavy, SP1 and SP3 during Camo for all 5 unique Debuffs (Taunt, Rupture, Weakness, Phy. Vulnerability, Power Sting). And then SP2 for Shock damage.
Synergy Team:
▪ Spider-Ham: Two-way synergy granting Fury when completing Challenges, and reducing number of Challenges needed to complete. Arguably the most important synergy here for Miles.
The rest are pretty meh synergies but I'll still give them a shout:
▪ Stark Spidey: +20% Debuff potency
▪ Peni Parker: +4% Attack and Debuff duration per Spider-Sense charge (max 12%)
▪ Mr Negative: +5% Attack per Spider-Sense charge (max 15%), and also triggers his Dark Energy synergy with Sparky
▪ Stealth Spidey: Left this one out from my team as I found it quite useless after the buff. Evade does not trigger while blocking (more block damage) and SP2 inflicts passive Power Sting which barely does any damage. If you need a Power Sting for nodes, just SP3.
Next is the pros and cons:
Pros:
▪ Above average damage potential. Once ramped and with all those Furies from sig the SP2 Shock can tick for a nice bunch. Base damage is also pretty good with a few Furies.
▪ Special damage mitigation with a non mutually exclusive 21% evade chance and a 35% miss chance. Also serves as a strong buffer in case you screw up and get comboed in the face.
▪ The ability to cause Unblockable attacks to Miss would be handy to have. Unfortunately bugged as of now and my Miles could not counter SoP Darkhawk's SP1. C'mon if you would just test fixes and new mechanics before releasing them, at least half the champion bugs wouldn't exist.
▪ One of the most accessible Taunt mechanics in the game by simply throwing a Heavy attack.
Cons:
▪ Reliance on sig. The majority of Miles' DPS is coming from his sig, with those Furies bumping up his base and Shock damage, so even if you pull a 6-Star he won't be useful from the get go. Rather unfortunate considering how many champions in the Science class need the awakening and sigs, and that Gamora also suffers from the same problem in that her Godslayer Strike is useless without the awakening.
▪ Utility. Miles is very light on utility, with no immunities (c'mon I can understand why Gamora has no immunities but Miles defo should've had Shock immunity) and only the aforementioned Miss and Taunt abilities as actual utility, both of which are relatively niche. He has no power control, weak heal prevention, and has no method of countering Nullify and Stagger, all 3 being main staples of Science utility. Considering the sigs you need to invest into Miles to make his damage amazing, I'd see Red Guardian/Yellowjacket, both needing the sigs for improved damage, as superior options to dump sigs into since their utility is much better when compared to Miles.
▪ Time. To maximize his Shock damage you need to go for Heavy then SP1 then SP3 and then finally SP2. That's quite a long cycle for a champion. For average length fights I'd recommend just Heavy then straight for SP2.
▪ Most of Miles' Debuffs are basically fodder for the SP2 increased Shock potency. Heavy Rupture is meh and cannot stack, SP1 Weakness is very niche especially when he can just Evade and Miss stuff, and SP3 Physical Vulnerability and Power Sting both don't serve too much of a purpose as well. Having a 50-sec Power Sting without the ability to retrigger it is honestly stupid. I'd like to see some Debuffs with actual use like a Slow on SP1, or a Petrify on SP3, this also ties into the issue of Miles lacking utility.
▪ Playstyle. I couldn't quite get off intercepts in ROL due to the passive AI, making the second challenge quite difficult to complete, so I moved to LOL where I found this problem: His challenges do not work well with each other at all. By adopting a passive playstyle, you focus on completing the parry and dex challenges while slowly working through the land hits challenge. By adopting an aggressive playstyle, you focus on completing the land hits challenge while the other two go slow. At times I would need to stall to get all 3 challenges to be completed at the same time for maximum SP2 damage, which results in a lot of wasted time doing that. Wish that there were some other way in doing these challenges without having to mix between being aggressive and defensive, which is just kinda weird to do.
Verdict:
Bit disappointed by this buff considering that it's been hyped for half a year now. Spider-Camo VFX is smooth and well-done, but did you really need so much time just to make an invisibility VFX? lol. New animations would've been nice but don't fix what's not broken I guess.
I'd compare Miles to Overseer in terms of strength, both have niche utility and need more than a bit of time to get into their damage. Both will have their uses but honestly I don't see myself ranking Miles over, say, IHulk or Spider-Gwen anytime soon.
Funny how they had Bishop & Diablo in July, both absolute bangers, and then Venompool & King Groot in August, both also very well-received, and then once they cut it down to two buffs a month and promise us better quality we get the relatively weakest buffs for a long while. Honest opinion is that Kabam don't need to make every single champion Magneto-level OP, but to at least make them relevant and usable options in the current state of the game. ESPECIALLY the tune-ups, with Ronin/Hood/Gamora those have all been dreadful and a bit of feedback from players using, say, beta servers should be enough to pinpoint where the problems are with the respective champ.
Let me know what y'all think of the Miles buff!