**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Let’s talk bad champions
Whododo872
Posts: 1,042 ★★★
We all know ‘em. So, how about we compile a big ol’ collection of bad champs and what we feel can be changed about them to improve them in a reasonable and characteristically accurate way
I’ll start with one: Spider-Gwen should have a base evasion chance, and her L1 should have at least some damage to it
I’ll start with one: Spider-Gwen should have a base evasion chance, and her L1 should have at least some damage to it
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but SG hits hard awakened. I really like it. she's definately a few steps up from luke cage, ant man, and she hulk.
Unavoidable damage (like spiked armour node) or would it be contact damage?
- First: His sig needs a buff: Remove the armor penalty after Arc Overload and buff up the regen + armor numbers more
- Second: When you fight a Tech Symbioid, you'll notice that when it uses its SP1 (Same SP1 as IP), it has a power drain. Why does a Tech Symbioid have an ability that IP doesn't even have despite having the EXACT same SP1? My suggestion? Add power drain to IP's SP1.
- Third: Increase or revamp IP's SP1/2 damage output. Right now, using IP's SP1/2 only aids your opponent since it does jack all damage and feeds them power instead, especially his SP2.
- Fourth: A different moveset. I mean, WM, IM and IP all share the same basic moveset, isn't it time to spice it up a little?
I believe these will or should increase IP's utility, even by a little bit.
my 50c
Contact damage, like maybe giving the backflip a kick or something