To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners

We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.

We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.

Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven


KGW186KGW186 Posts: 171
edited September 2021 in Strategy and Tips
Hi guys, I’m on 6.3.4 and the paths have been easy but I’m struggling with the bosses and I know the next 3 are particularly brutal ones!

My question is, if I’m struggling with these bosses, how bad will 6.4 be for me?
Post edited by Kabam Zanzibar on


  • KerneasKerneas Posts: 3,687 ★★★★★
    Act 6 is a lot about having the right champs or proper counters.

    6.4 is:
    Iceman - simple fight, just need energy resist or immune champ (Guardian and Colossus are perfect, SorSup could work too, Corvus... you got it)

    Ragnathor - simple again, just watch out for combo meter, no counters needed

    DH - a tougher one, ngl. But no special requirements, just practise playing against DH. A champ with good block prof should work just fine

    CMM - you need mystic there. Doom is great. Arguably the easiest boss of 6.4

    Hydraptoid - here you NEED some counter imo. He is frequently unstoppable, has vigor regen, immunities and powergain. CapIW works, any slow champ should too. I don't like this boss but it is doable imo. Just go there prepared.

    Grandmaster - hard fight. Some may sas it's easy but for the first try it IS hard. But it has no special champ requirements. I only recommend to take in champs who can inflict DoT effect on demand, so that you dont get extra blunders. This quest is imo more about prepping for the path rather than for GM himself.
  • KGW186KGW186 Posts: 171
    Incredibly helpful post mate, thank you very much! How are the paths leading to the bosses? Much the same as 6.3?
  • KerneasKerneas Posts: 3,687 ★★★★★
    KGW186 said:

    Incredibly helpful post mate, thank you very much! How are the paths leading to the bosses? Much the same as 6.3?

    The paths are similar, each has a set of challenging nodes. Some focus on regen, others on evade, debuffs etc. In this way 6.3 and 6.4 are the same. The nodes aren't too bad imo. The only difference is, that 6.4 has a "miniboss" at the end of each path. That is usually an enemy with higher PI and extra nodes (lane enemies have 40-50k PI, miniboss has 60-70k). You have to keep these enemies in mind when you are preparing your team for clearing the path you chose.
  • RenaxqqRenaxqq Posts: 1,567 ★★★★
    edited September 2021
    I became Thronebreaker by watching YouTube videos. I highly recommend you to do the same. Good luck!
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