6.3-6.4
KGW186
Member Posts: 171 ★
Hi guys, I’m on 6.3.4 and the paths have been easy but I’m struggling with the bosses and I know the next 3 are particularly brutal ones!
My question is, if I’m struggling with these bosses, how bad will 6.4 be for me?
My question is, if I’m struggling with these bosses, how bad will 6.4 be for me?
Post edited by Kabam Zanzibar on
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Comments
6.4 is:
Iceman - simple fight, just need energy resist or immune champ (Guardian and Colossus are perfect, SorSup could work too, Corvus... you got it)
Ragnathor - simple again, just watch out for combo meter, no counters needed
DH - a tougher one, ngl. But no special requirements, just practise playing against DH. A champ with good block prof should work just fine
CMM - you need mystic there. Doom is great. Arguably the easiest boss of 6.4
Hydraptoid - here you NEED some counter imo. He is frequently unstoppable, has vigor regen, immunities and powergain. CapIW works, any slow champ should too. I don't like this boss but it is doable imo. Just go there prepared.
Grandmaster - hard fight. Some may sas it's easy but for the first try it IS hard. But it has no special champ requirements. I only recommend to take in champs who can inflict DoT effect on demand, so that you dont get extra blunders. This quest is imo more about prepping for the path rather than for GM himself.