What is this Madness ๐
Hoitado
Member Posts: 3,707 โ
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Today Iโve opened 3 Crystals.
A 3* Crystal
A PHC
And a Grandmaster Crystal
From each and every one of those crystals Iโve gotten a 3* Diablo.
Iโm not complaining because the Iso actually adds up but I think itโs pretty funny how from 3 different crystals I manage to pull the same champion and same star rating.
A 3* Crystal
A PHC
And a Grandmaster Crystal
From each and every one of those crystals Iโve gotten a 3* Diablo.
Iโm not complaining because the Iso actually adds up but I think itโs pretty funny how from 3 different crystals I manage to pull the same champion and same star rating.
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Comments
Opened 4* crystal and got deadpool x force, opened 5* and got deadpool x force and on the same day opened my 1st ever 6* crystal and got a deadpool x foce
We don't know what variables kabam's RNG uses to generate the numbers it picks but it's also funny that the same seems to happen occasionally when alliance members tend to open the same kinds of crystals at the same time.
I've seen fellow alliance mates get the same pulls from the same types of crystals not infrequently including myself eg two 6* Ghost opening after myself and a member did an incursions run together and opened our 6* right after from the incursion shards within a minute of each other.
The RNG this game uses is clearly not the best at mimicking true randomness.
And before anyone disputes that, code is code and most RNGs are not truly random but pseudo-random.
It's not notable to you, so when you see doubles or triples of the same champion it stands out to you much more. Now when you compare the odds of pulling the same champion vs pulling different champions, then it's more likely to pull different champions. That's why it's noteworthy, but again, it's only noteworthy because there's a pattern.
With your ghost example, would you have noticed if you got 3 different champions? No, because you wouldn't care. This is confirmation bias, when you only notice or accept something because it confirms your belief. The 50 other times you open two crystals and get different champions, you don't care, and you don't think wow that was random. But the one time you pull two Iron Men, your brain snaps into gear and you think there's a pattern.
The point is not that the RNG is rigged, but that the RNG isn't real, and given MCOC is a game and isn't a piece of security software used for banking or some such, you wouldn't expect the RNG to be of the highest quality.
So of course there will be patterns - it is software in a mobile game (full of bugs) and It's pseudo-random.
Most people who are cavalier or throne breaker have opened enough crystals over years of playing to note the subtle pattern underlying the RNG. It doesn't matter if when it happens is when I pay attention - what matters is how often that happens.
As stated here: https://phys.org/news/2016-09-random-randomness.html
But it turns out some โ even most โ computer-generated "random" numbers aren't actually random. They can follow subtle patterns that can be observed over long periods of time, or over many instances of generating random numbers. For example, a simple random number generator could be built by timing the intervals between a user's keystrokes. But the results would not really be random, because there are correlations and patterns in these timings, especially when looking at a large number of them.