Starlord damage glitchy...only in lol?

Just noticed an sl damage has a glitch where I'd have a combo count going but the damage suddenly gets reduced to only a fraction of what it should be, then after a while it returns to normal.

Only just noticed but they were all in L.O.L. with my 5* r4 SL vs rulk. (Mags,mags,cyke,wolvie TEAM SYN)
Damage referenced is all light critcal hits.

Combo around 70. Damage suddenly drops to only do about 900 & increasing from there. This went on for about 25 more hits before it went back to normal damage. So hits in combo from 70 - 95 were less than 2k damage before it returned to "normal"...iirc

Another time I noticed it at a higher comb, around 130 & damage was barely 1000. It went on for about 40 hits then increased back to normal.

This really sucks & will prevent people from doing or give them a huge disadvantage while doing harder content like LOL.

Also, since it may be related. Critical hits seemed to be either on or off. RNG...ya..ya i know but this stood out way more.

Something like 20 hits almost zero crits (ssme mut. Syn team. & both crit masteries maxed) then nearly same number mostly all crits... back n forth...without anything in the middle/blended ratio.

Please make this right.

Thank you

Comments

  • BendyBendy Member Posts: 7,209 ★★★★★
    Red hulk dup is physical resistance so it lowers damage massively every 2 charges
  • GamerGamer Member Posts: 11,116 ★★★★★
    Test in the SL parth not Red hulk.
  • GroundedWisdomGroundedWisdom Member Posts: 36,635 ★★★★★
    Yeah that's Rulk's Ability.
  • Username819273981Username819273981 Member Posts: 37
    Did same in sl path. & not rulks ability to reduce damage THAT much. Besides, after more testing I've seen it happen within 15 hits or so....damage drops to 3 digits then 2 combos later back up to mid 3k or so... meanwhile Rulk's charges increased & never reset.

    Its another costly glitch that I haven't noticed anywhere else...yet
  • BendyBendy Member Posts: 7,209 ★★★★★
    Yep I can get to 8k crit but I do like 600 so it's not a bug it's just his Sig level is 200 if it was say Sig 99 then the damage reduction from 2 charges each time will be different
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