Redoing the Guillotine Buff my own way
FadedDragon999
Member Posts: 104 ★
{This is a copy paste of my idea from a Guillotine Thread}
Spent about half an hour to 45 minutes and came up with a buff Idea of my own. There are certain aspects that are really cool. The life siphon and the bleed curse seem like really cool ideas. However, that does not mean I like this buff as a whole. So, I took it into my own hands and made a buff that fuses both the new and previous kits, along with a little bit of my own twist.
~
{I gave her some of her old healing, but reduced it a little. At 12 charges Pre-buff, she would heal 165% of damage dealt. In this, she would heal 150%. AT this, if a 2000 damage hit is dealt, she would heal 3000. I capped the healing so its not super overpowered}
Abilities:
Passive:
- +250 base Armor rating
- Whenever the opponent is immune to a bleed debuff, a rupture debuff is applied instead, having the same potency and duration
{One thing I just noticed, they took away her armor. Not the worst thing, but why? Also, I have heard a lot of people say the rupture thing should be a part of her base kit, not her Sig. And I agree.}
Life Siphon:
- Heal 4% of all damage dealt to the opponent in any way
{Like I said, I loved this. However, in a previous post, I explained how doubling this healing would make her healing better. This isn't super overpowered, nor is it as low as before. If you want to know what I mean, it is in my most recent post on my profile, however, it is pretty much irrelevant to what I am putting here}
Soul Harvest:
- Guillotine starts the fight with 1 Soul charge. For every Soul charge active, gain the following effects:
- +200 Attack rating
- +75 Crit damage rating
- Whenever a Degeneration, Bleed, or Rupture debuff is applied to the opponent, a Soul charge is gained
- Whenever either champion loses 5% of their max HP or a buff is nullified, a Soul charge is gained as well
- Guillotine can keep up to 10 souls permanently. Upon reaching 10 souls however, she becomes unshackled and souls gained past 10 last for only 7 seconds. The max Souls Guillotine can hold in total is 15.
{The attack boost rating gained in the current stage only provides 90% of max attack at max Souls. I decided to boost it. Additionally, I gave her the extra crit damage she had before with each soul with a slight boost}
Unshackled:
- Basic attacks have a 35% chance to nullify a buff
- All hits of a special attack have a 100% chance to nullify a buff and are unblockable
- Whenever a Bleed or Rupture debuff would be applied, a Degeneration debuff with same duration and 50% increased potency is applied instead
{There is so much potential with Unshackled! Having it only make Specials unblockable and giving a slight ability to Sp1 is such a waste. I mean, what do you hear when someone says unshackled? That they have been released}
Heavy Attacks:
- Each hit consumes 1 Soul charge to place a non-stacking Bleed Curse debuff lasting 10 seconds. While active, each hit of a special attack has a 100% chance to apply a bleed debuff as if it were a critical hit
{Bleed curse is pretty cool idea. I don't see the point of stacking it though. It's not like you place two debuff in one hit if you have 2 applied.}
Critical Attacks:
- 40% chance to apply a bleed debuff dealing 450 damage per second for 7 seconds. This chance is increased by 5% for every buff on the opponent.
{Boosted the chance by 5% and boosted the damage}
- Final hit applies a Pain Link debuff lasting 10 seconds. While active, 60% of any non-physical damage dealt to Guillotine is reflected back at the opponent
- If unshackled, the Pain Link debuff is applied as soon as the special is activated, along with a +5 second duration. However, after the special ends, 10 souls are consumed
{Pain Link. Interesting concept, but doesn't help a whole lot. Not as much as Mysterio or Magik. Did I make her a bit more annoying on defense? Probably.}
Special Two:
- Final hit applies a 10 second Spectre debuff, reducing healing by 200%
- If Unshackled, consume 5 Soul charges to inflict a Soul Siphon debuff instead. The Soul Siphon lasts 12 seconds and has two effects
- Prevents healing. Addiotionally, 10% of what the opponent would heal instead heals Guillotine
- Every time the opponent is struck, 5% of Guillotine's modified attack per active Soul charge is dealt as direct burst damage
{Now, the stealing of 10% HP healing would seem OP, but its not extremely potent. Say the opponent heals 2000 health. You only heal 200. Also, I added the burst damage cause it seemed like there needed to be a bit of oomph to her hits}
Special Three:
- Deals 1% of the opponent's max health for every active Soul charge. This consumes all active Soul charges
- If Unshackled, apply a Degeneration debuff dealing 1500 damage over 3 seconds. Duration is increased by 1.5 seconds second for each Soul consumed by the special
{Gave her back most of her previous special, but nerfed the damage. Since you can gain SOul charges more easily, max damage per Sp3 is 15% of max health +Degen damage.}
Now before you say all the healing is OP, it's really not. 4% of damage dealt isn't super high. I mean, say you apply 5 Bleeds, each dealing 450 damage per second. That's 2250 per sec. Pretty cool, but 4% of that is 90 HP per second. Not the best, but not the worst either. Also, with her Sig ability. Say she deals 4000 damage in a single hit. At 10 charges (Sig 200), she would heal 90% of that (3600). Now, that is great, but nowhere near as high as she did before. And her healing will be capped at 4k Health. At 10 charges (Sig 200 pre-buff), she would heal just under 110% of that. At 12, it would be 165%. 16 would be 220%. So while she now has a lot more healing, it's not as OP as before. The main thing I changed was her Utility. She has better debuffs, some decent burst damage after SP2 (I did the math. At 15 charges, you would be dealing 4111 damage per hit), and overall much better usage in all fights
~
I'm not trying to hound at Kabam. I know they are just people. I know its hard work. But when I can come up with a better buff in just 30-45 minutes, you know that what they did was pretty bad. And this doesn't have to look like what she could be. I just want Guillotine to have better than what she has. I love Guillotine, and I wanna make sure she sees the glory that others made by Kabam have (Ie Aegon or Guillotine 2099). I mean, she's pretty much their mascot for crying out loud. If you see this Kabam, please do something like this. There are a lot of people unhappy with her buff. And I am one of them.
Spent about half an hour to 45 minutes and came up with a buff Idea of my own. There are certain aspects that are really cool. The life siphon and the bleed curse seem like really cool ideas. However, that does not mean I like this buff as a whole. So, I took it into my own hands and made a buff that fuses both the new and previous kits, along with a little bit of my own twist.
~
Guillotine buff Idea:
All stats are based off a 5/65 5*Signature Ability: (Sig 1 - 200)
- 10% chance to heal (5 - 30)% of damage dealt for every 3 active Soul charges. The healing minimum remains (5 - 30)% regardless of current Soul count. This healing only activates on an attack that makes contact and is capped at (1000 - 4000) health.{I gave her some of her old healing, but reduced it a little. At 12 charges Pre-buff, she would heal 165% of damage dealt. In this, she would heal 150%. AT this, if a 2000 damage hit is dealt, she would heal 3000. I capped the healing so its not super overpowered}
Abilities:
Passive:
- +250 base Armor rating
- Whenever the opponent is immune to a bleed debuff, a rupture debuff is applied instead, having the same potency and duration
{One thing I just noticed, they took away her armor. Not the worst thing, but why? Also, I have heard a lot of people say the rupture thing should be a part of her base kit, not her Sig. And I agree.}
Life Siphon:
- Heal 4% of all damage dealt to the opponent in any way
{Like I said, I loved this. However, in a previous post, I explained how doubling this healing would make her healing better. This isn't super overpowered, nor is it as low as before. If you want to know what I mean, it is in my most recent post on my profile, however, it is pretty much irrelevant to what I am putting here}
Soul Harvest:
- Guillotine starts the fight with 1 Soul charge. For every Soul charge active, gain the following effects:
- +200 Attack rating
- +75 Crit damage rating
- Whenever a Degeneration, Bleed, or Rupture debuff is applied to the opponent, a Soul charge is gained
- Whenever either champion loses 5% of their max HP or a buff is nullified, a Soul charge is gained as well
- Guillotine can keep up to 10 souls permanently. Upon reaching 10 souls however, she becomes unshackled and souls gained past 10 last for only 7 seconds. The max Souls Guillotine can hold in total is 15.
{The attack boost rating gained in the current stage only provides 90% of max attack at max Souls. I decided to boost it. Additionally, I gave her the extra crit damage she had before with each soul with a slight boost}
Unshackled:
- Basic attacks have a 35% chance to nullify a buff
- All hits of a special attack have a 100% chance to nullify a buff and are unblockable
- Whenever a Bleed or Rupture debuff would be applied, a Degeneration debuff with same duration and 50% increased potency is applied instead
{There is so much potential with Unshackled! Having it only make Specials unblockable and giving a slight ability to Sp1 is such a waste. I mean, what do you hear when someone says unshackled? That they have been released}
Heavy Attacks:
- Each hit consumes 1 Soul charge to place a non-stacking Bleed Curse debuff lasting 10 seconds. While active, each hit of a special attack has a 100% chance to apply a bleed debuff as if it were a critical hit
{Bleed curse is pretty cool idea. I don't see the point of stacking it though. It's not like you place two debuff in one hit if you have 2 applied.}
Critical Attacks:
- 40% chance to apply a bleed debuff dealing 450 damage per second for 7 seconds. This chance is increased by 5% for every buff on the opponent.
{Boosted the chance by 5% and boosted the damage}
Special Attacks:
Special One:- Final hit applies a Pain Link debuff lasting 10 seconds. While active, 60% of any non-physical damage dealt to Guillotine is reflected back at the opponent
- If unshackled, the Pain Link debuff is applied as soon as the special is activated, along with a +5 second duration. However, after the special ends, 10 souls are consumed
{Pain Link. Interesting concept, but doesn't help a whole lot. Not as much as Mysterio or Magik. Did I make her a bit more annoying on defense? Probably.}
Special Two:
- Final hit applies a 10 second Spectre debuff, reducing healing by 200%
- If Unshackled, consume 5 Soul charges to inflict a Soul Siphon debuff instead. The Soul Siphon lasts 12 seconds and has two effects
- Prevents healing. Addiotionally, 10% of what the opponent would heal instead heals Guillotine
- Every time the opponent is struck, 5% of Guillotine's modified attack per active Soul charge is dealt as direct burst damage
{Now, the stealing of 10% HP healing would seem OP, but its not extremely potent. Say the opponent heals 2000 health. You only heal 200. Also, I added the burst damage cause it seemed like there needed to be a bit of oomph to her hits}
Special Three:
- Deals 1% of the opponent's max health for every active Soul charge. This consumes all active Soul charges
- If Unshackled, apply a Degeneration debuff dealing 1500 damage over 3 seconds. Duration is increased by 1.5 seconds second for each Soul consumed by the special
{Gave her back most of her previous special, but nerfed the damage. Since you can gain SOul charges more easily, max damage per Sp3 is 15% of max health +Degen damage.}
Now before you say all the healing is OP, it's really not. 4% of damage dealt isn't super high. I mean, say you apply 5 Bleeds, each dealing 450 damage per second. That's 2250 per sec. Pretty cool, but 4% of that is 90 HP per second. Not the best, but not the worst either. Also, with her Sig ability. Say she deals 4000 damage in a single hit. At 10 charges (Sig 200), she would heal 90% of that (3600). Now, that is great, but nowhere near as high as she did before. And her healing will be capped at 4k Health. At 10 charges (Sig 200 pre-buff), she would heal just under 110% of that. At 12, it would be 165%. 16 would be 220%. So while she now has a lot more healing, it's not as OP as before. The main thing I changed was her Utility. She has better debuffs, some decent burst damage after SP2 (I did the math. At 15 charges, you would be dealing 4111 damage per hit), and overall much better usage in all fights
~
I'm not trying to hound at Kabam. I know they are just people. I know its hard work. But when I can come up with a better buff in just 30-45 minutes, you know that what they did was pretty bad. And this doesn't have to look like what she could be. I just want Guillotine to have better than what she has. I love Guillotine, and I wanna make sure she sees the glory that others made by Kabam have (Ie Aegon or Guillotine 2099). I mean, she's pretty much their mascot for crying out loud. If you see this Kabam, please do something like this. There are a lot of people unhappy with her buff. And I am one of them.
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