**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
While I will agree that the later-stage pre-fight made things significantly easier, I still largely stand by my point that it was an absolute chore to run through the same fights 10 times and that the quest could have been designed better. Steve was fun; the quest much less so. I would have vastly prefered a single boss rush where you could pick up all of the rewards along the way than to have to run through it again and again and again.
Another thing that stands out to me is that the quest's kind of inverse difficulty level really screws with Uncollected players and whoever else wasn't able to fully rank up their Steve. Presumably, they'd have a similar difficulty level reaching "their" rewards as we Thronebreakers had for reaching ours, but that very clearly was not the case. Reaching the lower-tier rewards with a low-rank Steve was significantly harder than reaching the top-tier rewards with a max-rank Steve.
All in all, I will admit that the quest became a lot more manageable at the end. Fair enough. I assumed there would be a linear difficulty increase throughout. My bad. However, for the most part, I still don't like its design. That didn't change even after completing it.
Next time, if we get him in advance, be able to use him in selected quest maybe it would make is less complicated and difficult for some.
Uh
This was a home run of a quest for me. More fun I’ve had in this game for awhile.
Pulled a 6* BWDO so I’m pretty happy about that.
Well done!
https://www.reddit.com/r/ContestOfChampions/comments/qccoua/pre_fight_management_for_r4_steve_cosmic_horror/?utm_medium=android_app&utm_source=share
As for fights:
Venom - keep Furies up, try to nullify w lights. Most importantly, race to SP1 for power control via Leech.
Red Goblin - no issues, be careful about the SP1, but once you throw yours, you can easily keep him under a bar of power. I sometimes like to let him throw the SP, so he gets a buff and I regen a bit from it. He also imo has masochism, so be careful w parries.
Venompool - throw as many light attacks as possible for regen. This is your easy heal fight. Just be careful not to forget he gets stun immune. But again, Leech keeps him drained, so no SPs and no stun immune.
Sym Spidey - parry MLM. Rinse and repeat. Occasionally throw heavy for poison (and evade reduction that comes w it). Again, Leech keeps his power down so no SPs to worry about
Agent Venom - just be careful about the Tenacity. Intercept and bait heavies. Once more, Leech keeps his power down so the aggression prowess is pointless. Pro tip is to try timing your combos w the armor buff he gets, so that you nullify it well.
Sym Supreme - race to SP1 and keep throwing SPs, so that you have 100% Leech uptime. That is crucial. As for combos, you need to balance getting your furies and nullifying Rage.
The same would go for Path 4, imo 3-4 are similar in terms of difficulty. Only notable differences are these two:
1) Venom has Flare, so be sure to regen a lot
2) Agent Venom has Armored Assault, so you must time the 10th hit on him to be ideally on start of your combo, so that you nullify the armor up and he isn't unblockable.
And as for Knull, keep his power down (Leech), be sure not to parry before your 1st SP (you have many debuffs -> parry doesnt work. After 1st SP dash back to purify debuffs). As for combo, same as Sym Spidey - MLM. Throw in parry-heavy for big poison damage.
Everything feels smooth and easy with the little guy when he has all pre fight abilities.
I went featured and finally got him
Did it with 2 revives & rank 4 symbiote... truly a cosmic horror
I did the repetitive October objective plus the Klyntar path runs.
I did one Path 1 run (got the 3-star stuff) to test it out, then I did the Path 4 run to get the 6-star stuff (using 1 revive on Knull, and a couple revives when I was on Path 4).
I will probably do Path 3 run for the awakening gem, but it doesn't feel like fun, since I have to redo every fight I did to get to Path 4.
This design where you have to go through path 1 4x, path 2 3x, path 3 2x, and path 4 1x to get all the rewards is psychologically less enticing than the previous path design where you go as far as you can go to get the highest tier/chest/cask of reward.
All of this just seems like repetitive work. Are the rewards worth it? Probably, viewing it in total summation. But it just doesn't feel worth it.
By comparison I also did this with a new account challenge and with a couple of my middle tier side accounts. Interestingly the entry quest is much better in those, as you can target the gold side quest at whatever level you can manage, and all my accounts were capable of doing master red goblin and getting all those 4*crystals. So, in essence you can target gold and iso on accounts that struggle with both. This is possible begins on those accounts I don’t care about ringing up the 1* symbiote. I also pulled a five star magneto on my brand new account through the side quest crystals. That said because you’re not ranking up Steve, the final quest was of no real value to those accounts, as anything below path three or four was pretty bad.
So the whole thing covered a lot of ground across different kinds of accounts. It was long and complicated and obviously somewhat controversial, but I liked it