**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

Attack tactics update

Not that long ago we had attack tactics that actually helped attackers in wars.

If a defender was gaining protection from hits with big damage you could remove it with a heavy attack.
If they had block penetration you could get perfect block.
If they were gaining power you could stop power gain with parry.

The way attack tactics used to work differed but generally they were aimed at countering the most annoying aspects of the current defense tactic. Some niche counters were obtained and ranked up specifically because attack tactic gave them an advantage over defenders and made certain champions (that wouldn't have been considered without the tactic) viable options for war attack.

This season we have High Ground everywhere. Attack tactic that goes with it (Slow Your Roll) is completely removed from the defense tactic (doesn't counter it) and exists on its own. Slow Your Roll helps deal with evade and unstoppable, High Ground is all about block damage.

It would've been nice to get a tactic that lets you heal or reduces the damage you take. So people could consider ranking up attackers that will actually help.

Kabam could sell crystals with those niche attackers (that benefit from the attack tactic), players would be happy they have a solid counter for wars (the idea of attack tactics was to diversify attacker options, and that is not happening).

Attack and defense tactics should exist together where defense tactic is a problem and defense tactic an answer to it.

Please consider this when deciding which tactics to choose / introduce for season 31.
Sign In or Register to comment.