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Alliance Wars Start by Regional Time Zone

SeenkSeenk Member Posts: 217 ★★
Hello all,

With the recent bugs/mistake of the AW Start at -2 hours, I thought about it and would like to propose an idea that is difficult to implement in the game, but still, if you take up this business, the Kabam will implement the system perfectly.

For all players, depending on the region, the launch of the Alliance War takes place during the day, and for someone in the evening, now we will take part in our Officers who distribute and plan the attack of the War, it takes from 30 minutes to 2 hours. Accordingly, for the players whose War starts in the evening, the Officers spend their time until the night, and the people whose War starts in the daytime and those who are at work at this time, is it convenient for you to plan a War attack at work? I think it's not convenient!

Why not start the Alliance War timer by region? Then it will turn out for all players to start the Alliance War at the same time, taking into account their time zone. That is, the launch of the Alliance War, for example, for convenience, at 7 pm - for someone 7 pm comes earlier, for someone later, but the fact is that everyone starts at 7 pm. Accordingly, the end of the Alliance War will be for someone earlier, and for someone later, and I think it will not be a problem for updating the rating tables.

If you like the idea, please support me!

Comments

  • SeenkSeenk Member Posts: 217 ★★


    I'm not sure how this is possible if you are in a global alliance. Say, in your example, that AW starts for me at 7 pm. Well for my alliance mates in the UK it is 1 am. For my alliance mate in Australia it would be noon the next day. Are you saying that I would start AW and then my alliance mates who are 6 and 15 hours ahead respectively would delay their AW start until it is 7 pm where they are? I don't think this would be remotely possible. Especially if AW is a 24 hour event.

    I really didn't think about the option when in the same union there are players with a different time zone with a difference of +- 3-4 hours. With each new idea, a bunch of new flaws come, that it is really difficult to foresee all the options so that it would be possible to implement it.

    But even if I played in the Kabam time zone, I would not even mind playing for -2 hours, as it happened this week. Maybe you should do a survey?
  • UvoginUvogin Member Posts: 345 ★★★
    I think it's fine as it is. You have 24hrs and the map is quite small, can be finished in 1-2 sets of energy. Don't think it's something that needs fixing.
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Seenk said:


    I'm not sure how this is possible if you are in a global alliance. Say, in your example, that AW starts for me at 7 pm. Well for my alliance mates in the UK it is 1 am. For my alliance mate in Australia it would be noon the next day. Are you saying that I would start AW and then my alliance mates who are 6 and 15 hours ahead respectively would delay their AW start until it is 7 pm where they are? I don't think this would be remotely possible. Especially if AW is a 24 hour event.

    I really didn't think about the option when in the same union there are players with a different time zone with a difference of +- 3-4 hours. With each new idea, a bunch of new flaws come, that it is really difficult to foresee all the options so that it would be possible to implement it.

    But even if I played in the Kabam time zone, I would not even mind playing for -2 hours, as it happened this week. Maybe you should do a survey?
    My ally has players all over the globe as well.
  • ccrider474ccrider474 Member Posts: 742 ★★★
    They did this before. Aw had multiple time starts.

    1st it started whenever you matched and people exploited it.

    2nd it was regional dependent on where the alliance was created and people hated it because of mixed timezones.

    So this is where we ended up, all at same time regardless, same as aq. Some it's great some it's a pain.
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