Very late Joe fixit buff
I’m about to read the buff spotlight but I made this Joe fixit buff earlier so I might as well post it now
Passive
immune to poision
Joe’s healing rate cannot be reduced or blocked
Joe fixit gains a new suit every 10 seconds
He cannot get the same suit twice
Hearts
Regen 0.167% health every second (5% health every 30 seconds)
Spades
20% chance to apply a 10 second vulnerability increasing crit damage by 50 and decreasing block proficiency by 10% per hit
20% chance to apply a weakness reducing attack by 10% for 10 seconds per hit
Clubs
Joe gains 100 crit rating for every hit in his combo meter
Diamonds
Joe slowly builds 4000+ attack over 60 seconds
Sp1
Inficts bleed dealing 2.5k damage over 5 seconds
Sp2 inflict 3.4 second stun additionally inflict 500 extra physical damage per debuff on the opponent
Sp3 Joe gains a seethe passive for 30 seconds. While seethe is active, opponents hitting into joes block will find him passively unstoppable. Successful intercepts give Joe a passive fury increasing attack by 50% for 3 seconds
Joe regens 30% off damage taken in this phase.
Sig ability
Joe gets to start choose the suit he starts a fight with
Additionally, heavy attacks trigger effects depending on the initially chosen suit
Hearts- inflict slow for 10 seconds
Spades- pause debuffs on opponent for 2 seconds excluding stuns
Clubs- Joe cannot gain precision buffs
Diamonds- Joe is immune to weakness debuffs
Synergies:
This is already in the game but Joe gains immunity to reverse controls with overseer on the team