Aspects of Apoc's kit and how to use
thanks4playing
Member Posts: 805 ★★★
I've never pulled Apoc until a 6 star today so I don't know anything about him other than how to kill him. I'm very happy and excited but I just don't have time to do the usual research on the champ, etc. I'd appreciate any feedback on how to use and what aspects of his kit have been most helpful to you.
AW is my priority and I take path 5 (lots of annoying skills). What intrigues me the most is the purify AAR.
I also use Stryfe and AA a lot.
AW is my priority and I take path 5 (lots of annoying skills). What intrigues me the most is the purify AAR.
I also use Stryfe and AA a lot.
Post edited by Kabam Porthos on
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Comments
Sp2 has a 35% concussion (70% after sp3) reducing the defender's Ability Accuracy which will make some nodes and abilities fail hence making the fight much easier
After 8 seconds of suffering from Bleed, incinerate and Disorient he gains immunity to the effects
Each time a champ evades he reduces the AR by 10% at 100% champs cannot evade unless they have immunity to AAR
He reduces His opponents chance to purify by 100% making him the best option for Masochism (unless they are immune to AAR)
He is very good in defense and offense
Also he dominates shrug off champs.
Done 😊
With Cable, Apocalypse starts fights with 4 prowess. If you throw in Stryfe, that just ups the damage.
Cable can stack his heavies against enemies with Apocalypse. Just parry, heavy enemy.
This is just how I use him, and I'm probably not even doing it the best way possible. But this has worked for me. If anybody has more tips, let me know too! Always happy to refine my Apoc-ing
Apocalypse has a few major Mechanics. First, Genetic Code: Every time you defeat a non Robot, you get a stack of Genetic Code (if you enter a fight against a mutant, you get an additional 2, so do 1 fight against a mutant, and you're at max stacks). This is persistent and follows you from fight to fight. For each Genetic Code on you (max 4), you get a Prowess, giving you stronger special attacks. Also at 4 GC, you can stun your opponent through block by hitting them with a light attack (there's a cooldown on this). There's more to it, but again, I'm giving the basics.
His special 1 and 2 attacks put a different debuff on the opponent depending on if you chain from a medium or light attack. If he's fighting a mutant or has 4 GC, he does both. Now, this is where his damage really starts to ramp up. If your opponent is suffering from a Weakness, Poison, Degen or Concussion, each hit in your Special Attack gets stronger. So the more of these you have on them, the better when you launch a special.
If you launch a special with Apocalypse against an opponent with a Damage over time effect, the Debuffs from the specials activate right away, and last longer. His heavy causes bleed and refreshes his Special Attack debuffs, so it's a good way to get a DOT on them right away.
So, all of this info in mind, I find the best way to use Apoc is to build to just under an SP2 (give yourself a little space on the meter, because you're still gonna hit them a bit), Heavy attack the opponent and then chain into an SP1. This is going to put the bleed on them, then a Debuff (poison or weakness), then rush back to an SP2. Use your heavy attacks to keep the Debuffs refreshing on the opponent. Hit them with the SP2, and if that fight isn't over, rush to SP3 (Refreshing debuffs along the way), hit them with that and your Debuffs become permanent and double in potency.
Realistically, you could just hit them with an SP1 or SP2 and then keep going with the SP1s and 2s because that bonus damage gets juicy!
There's a lot more to him, and I highly suggest watching Dave's Deep Dive on him. I haven't even touched on how he empowers other Mutants with his Horsemen synergies, how he can become immune to some debuffs, or how he heals between fights you don't use him in if he's awakened.
Happy Horsemen-ing!
You’ve been waiting to say this huh?
Cool breakdown! Thanks for sharing