AW season 31
Carmel1
Member Posts: 634 ★★★
1. You said that you are going to rotate the defense tactic every season for expert maps, so why do you keep high ground for another season?
2. I think you missed the point with path9 when you have need different immunities for section1 and Section2, especially if opponent ban ghost (as expected)
2. I think you missed the point with path9 when you have need different immunities for section1 and Section2, especially if opponent ban ghost (as expected)
0
Comments
Just remove attacker bans and global nodes altogether. Still haven't learn from the previous AW season's feedback ...
Hercules?=win
Doom ? =win
Torch ? = win
Magneto= win
This pushes the rpg element of where you would be able to manipulate your opponent into making bad decisions , or forcing their rosters. We also should see tricky defenders become valuable again? Most people don't even rank for defense anymore.
More importantly , this forces you to be skilled.
I play gold 1 , but would be interested in a master push with this new format, as I love being able to play chess.
I am divided on the changes to certain nodes with Prowess just being thrown everywhere on Path 6 and the Path 1/2/3 mini having too many nodes, but will wait to try it first
High Ground not being removed is just to suck out potions from the player base.
They have a month for war season, I really hope they reconsider High Ground.
Maybe Higher Bracket folks might find it fine, but it's a useless tactic and I have no idea why Kabam keeps wanting to use it even when the playerbase has said that it's bad. There is no attacker tactic that helps against it as well.
The biggest problem is the AI. Without AI cooperation and being perfect at intercepts, you're just going to take a ton of damage for no reason. I've used Rulk vs Surfer on Hazard shift mini. Despite Rulk arguably being one of the best counters to the node, I could never keep the charges down and Surfer had like 4-5 charges at the end of the fight. Which is ridiculous. It shouldn't be a game of take the highest damage champs and just nuke the defense down using CMM or something like that.
Honestly, scrap the tactic. Never a fan of nodes that make your take unneeded damage.