My og iron buff concept
Kingkoltron
Member Posts: 3
Iron man buff
Signature ability: arc overload
Heals x amount of health and at beginning of fight starts with 2-5 heat charges based on sigs
Passive 2100 Armor up buff that last indefinitely while active iron man is immune to the effects of incinerate bleed and shock if removed will reapply after 8 seconds
Abilities
Iron mans repulsor attacks are energy and do not make contact and can’t be evaded. Iron mans mediums first and last lights and heavy are repulsor attacks and build up heat charges max 10 stacks when at 10 stacks enter overheat when Iron man reaches 10 stack all repulsor attacks inflict incinerate dealing 800 dmg over 10 seconds max 20 stacks repulsor attacks refresh incinerate stacks if Iron man is in overheat for more then 10 seconds forcibly cools down repulsor to 0 heat stacks. If Iron man does not get heat stacks in 3 seconds heat stacks lower 1 per second
Special attacks
Special 1 Iron man gains 5 heat charges if reaching 10 heat stacks this way pauses overheat cooldown timer from 10 seconds to 30 seconds instead places 1000 armor break on opponent for 10 seconds if in over heat Armor break is instead 5000 for 30 seconds
Special 2 For each stack of heat Iron man gains a passive prowess for 80% lasting the duration of the super for each incinerate on the opponent converts into Armour breaks of 500 each lasting 20 seconds and activating on special activation
Special 3 gains 10 heat charges and can’t overheat for 60 seconds places 10 incinerates
Signature ability: arc overload
Heals x amount of health and at beginning of fight starts with 2-5 heat charges based on sigs
Passive 2100 Armor up buff that last indefinitely while active iron man is immune to the effects of incinerate bleed and shock if removed will reapply after 8 seconds
Abilities
Iron mans repulsor attacks are energy and do not make contact and can’t be evaded. Iron mans mediums first and last lights and heavy are repulsor attacks and build up heat charges max 10 stacks when at 10 stacks enter overheat when Iron man reaches 10 stack all repulsor attacks inflict incinerate dealing 800 dmg over 10 seconds max 20 stacks repulsor attacks refresh incinerate stacks if Iron man is in overheat for more then 10 seconds forcibly cools down repulsor to 0 heat stacks. If Iron man does not get heat stacks in 3 seconds heat stacks lower 1 per second
Special attacks
Special 1 Iron man gains 5 heat charges if reaching 10 heat stacks this way pauses overheat cooldown timer from 10 seconds to 30 seconds instead places 1000 armor break on opponent for 10 seconds if in over heat Armor break is instead 5000 for 30 seconds
Special 2 For each stack of heat Iron man gains a passive prowess for 80% lasting the duration of the super for each incinerate on the opponent converts into Armour breaks of 500 each lasting 20 seconds and activating on special activation
Special 3 gains 10 heat charges and can’t overheat for 60 seconds places 10 incinerates
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