One of my favorite characters in this game, but imo he needs more. Lots more.
Stats based on a 5-Star, Rank 5 and Sig. 200 with
 Absolutely Zero MasteriesAll new things and changes to old things (hopefully all) below are Bolded.
Always Active
-  An enhanced sensory system allows the Devil of H.K. to bypass miss.
 
-  If the Willpower Mastery is active, its regeneration potency is set at 70% instead of the normal 100%. (This is so Daredevil is not affected negatively by Aspect of Nightmares and other nodes)
 
-  Immune to all effects that modify Regeneration Rate, except Poison.
 
Murdock Boy - Combo Meter 15 or Lower-  The unbreakable spirit of Battlin' Jack Murdock grants the following:
 
-  When inflicted with a Debuff and at the start of the fight, all Unique Debuffs are immediately purified, granting the Devil of H.K. +5 Combo Meter. Cooldown: 1 second.
 
-  +3150 Physical Resistance and gain 20% Perfect Block Chance against Physical Basic Attacks.
 
Sticks Apprentice - Combo Meter 16 or More-  The assassin training of Stick grants the following:
 
-  +900 Critical Rating, plus an additional +125 Critical Rating for each Debuff on the Devil of H.K.
 
-  Attacks reduce the opponent's Defensive Ability Accuracy by 65%, plus an additional 5% for each Debuff on Daredevil
 
-  +603.5 Attack Rating and 8% Combat Power Rate for each Debuff on the Devil of H.K. The Attack Rating bonus decreases by 5% for each additional debuff.
 
-  When struck, 1 Combo Meter is lost.
 
Heavy Attacks-  Each hit of this attack gains 65% Offensive Ability Accuracy.
 
-  The first hit spends 10 combo to grant a 100% chance to gain a stacking Cruelty Buff, increasing Critical Damage Rating by +430.12 for 21 seconds.
 
Special Attack 1-  100% chance to gain a Precison Buff, boosting Critical Rating by 700 for 18 seconds. 
 
-  Righteous Wrath: Each hit grants the Devil of H.K. a stacking Rage debuff, lasting for 8 seconds.
 
-  All Personal effects on the Devil of H.K. are paused during this Special Attack.
 
Special Attack 2-  Each hit loses any Combo Meter gained.
 
-  Each hit spends 5 Combo Meter to inflict a Bleed Debuff, causing 4300 Direct damage over 5 seconds. 
 
-  At the end of the attack, gain a Rage Debuff with no effect, lasting 12 seconds. When this Debuff ends, it is replaced with a Fury Buff, granting +2124.32 Attack rating for 25 seconds.
 
-  Righteous Wrath: The duration of all Personal effects from this attack gains 50% increased duration.
 
Special Attack 3-  This attack Purifies all Debuffs on Daredevil (Hell's Kitchen).
 
-  Gain a Righteous Wrath Passive for 70 seconds. While active, the Devil of H.K.'s basic attacks reduce the opponent's Defensive Combat Power Rate by 35% and have a 35% chance to inflict an Instant Bleed, causing 120% of the damage dealt by the attack as direct damage.
 
-  If any Debuffs were purified by this attack, Righteous Wrath additionally provides 5% Offensive Ability Accuracy and gains 5% Increased Duration for each Debuff Purified by this attack.
 
Signature Ability - Sinner or Saint-  Murdock Boy - Entering this mode purifies all non-Rage debuffs and are converted into Bulwark Passives, granting +450 Block Proficiency for 8 seconds. Additionally, while in this mode, the Devil of H.K. takes 40% reduced damage from Physical Unblockable attacks.
 
-  Sticks Apprentice - Entering this mode grants a stacking 17 second Rage Debuff with no effect. Additionally, while in this mode, attacks reduce the Opponent's Passive Degeneration and Direct Damage effects by 100% for 0.20 second(s).
 
Changed Synergies-
Rule of Law - With Ronan, She-Hulk, and Daredevil (Classic)
-  Devil of H.K.: All Personal Buffs are now Passive effects.
 
-  Other Synergy Members: When the opponent is stunned, 80% chance to pause all Personal non-Stun effects when the opponent reaches a bar of power for the duration of the Stun effect currently active.