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Damaging debuffs and their secondary effects

I’ve observed these damaging (DOT) debuffs have secondary benefits or effects.
- Incinerate: removes perfect block and reduce block proficiency
- Poison: reduce health recovery
- Coldsnap: prevents evade
I was wondering
1. Shock and bleed doesn’t have any, should they? If so, what will be a cool secondary effect? Not sure if rupture and degeneration are considered DOT. What other damaging debuffs have I missed and do they have secondary effects?
2. Should these secondary effects be applied to all champs in game with these respective debuffs? Ex. Bishop incinerate on his sp1 doesn’t mention it’s secondary effect, also Dr. Voodoo sp1 poison.
What are thoughts?
- Incinerate: removes perfect block and reduce block proficiency
- Poison: reduce health recovery
- Coldsnap: prevents evade
I was wondering
1. Shock and bleed doesn’t have any, should they? If so, what will be a cool secondary effect? Not sure if rupture and degeneration are considered DOT. What other damaging debuffs have I missed and do they have secondary effects?
2. Should these secondary effects be applied to all champs in game with these respective debuffs? Ex. Bishop incinerate on his sp1 doesn’t mention it’s secondary effect, also Dr. Voodoo sp1 poison.
What are thoughts?
9
Comments
Bleed could potentially be like, all your attacks ignore physical resist
Or vise versa depending on what you think makes more sense