What and how many tech champs should I use for variant 3?
IcePick
Member Posts: 212 ★
Never did this before now. Looking at the nodes tech champs obviously have a huge advantage. That’s fine - I have a 5 star 5/65 max sig ghost and a 6 star rabk 3 unawakened ghost. Also a 5/65 sig 200 Guardian.
But it also seems like Sentinel gets a huge buff and there is potentially an advantage for having a team full of tech champs
So am I better running ghost, guardian and ghost buffers (ant-man, wasp, hood) or am I better off doing a full tech team? I run suicides and am an avid ghost player, but where in variant 3 is she not going to cut it?
Any advice is appreciated. Here is my tech roster.
But it also seems like Sentinel gets a huge buff and there is potentially an advantage for having a team full of tech champs
So am I better running ghost, guardian and ghost buffers (ant-man, wasp, hood) or am I better off doing a full tech team? I run suicides and am an avid ghost player, but where in variant 3 is she not going to cut it?
Any advice is appreciated. Here is my tech roster.
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Comments
You have a pretty good roster already for this variant. You should be able to at least complete it with no problem at all.
You'll change which ones - sometimes you need immunities, sometimes power control, etc. Ghost isn't always the answer.
I'm rubbish with Ghost, and don't have Guardian. But I made a lot of use of Warlock, Guilly 2099, Sentinel and IMIW.
I'd seriously consider taking that Awakened Sentinel to R2 for it. He'll absolutely dominate it.
The one path I stopped using Techs was an Evade path with Gassed/Spry. Maybe you could Ghost it; but I did it with Elsa Bloodstone and Shang-Chi. And actually both of them have such good damage, they barely got slowed down by the 50% Weakness (which doesn't seem to affect Elsa's Busted damage...)