Knull/Quake Interaction - Bug or Correct?
Blxndy
Member Posts: 147 ★★
I would like everyone's opinion on the following interaction and if people believe this is a bug or not, if yes I will put this onto the Bugs Discussion.
It has become apparent to me that you can reliably use Quake to beat Knull. I have my Knull (6* awakened sig 52) placed on path 4, section 2 of war. This placement basically means that because they start the fight with 4 debuffs on them, making the entire fight permanently unblockable (unless removed). However it seems have been able to Quake this fight with ease.
This confused me since I was under the belief that Knull has True Accuracy on mediums and heavies, making him for the most part, unquakeable.
Knulls abilities states:
"Symbiote Attacks (Medium, Heavy and Special 1 Attacks) passively gain True Accuracy, ignoring all evade and Auto-Block effects".
Quakes abilites states:
"When charging a heavy attack, inflicts concussion, reducing opponents ability accuracy by 100%."
According to Knulls abilities, he has passive True Accuracy meaning this shouldnt be affected by ability accuracy as there is no specific chance listed. Therefore, Knull should be able to counter quakes evade.
Can people please let me know if I am wrong, as I have tested and been able to Quake reliably.
Thanks all!
It has become apparent to me that you can reliably use Quake to beat Knull. I have my Knull (6* awakened sig 52) placed on path 4, section 2 of war. This placement basically means that because they start the fight with 4 debuffs on them, making the entire fight permanently unblockable (unless removed). However it seems have been able to Quake this fight with ease.
This confused me since I was under the belief that Knull has True Accuracy on mediums and heavies, making him for the most part, unquakeable.
Knulls abilities states:
"Symbiote Attacks (Medium, Heavy and Special 1 Attacks) passively gain True Accuracy, ignoring all evade and Auto-Block effects".
Quakes abilites states:
"When charging a heavy attack, inflicts concussion, reducing opponents ability accuracy by 100%."
According to Knulls abilities, he has passive True Accuracy meaning this shouldnt be affected by ability accuracy as there is no specific chance listed. Therefore, Knull should be able to counter quakes evade.
Can people please let me know if I am wrong, as I have tested and been able to Quake reliably.
Thanks all!
Post edited by Kabam Zibiit on
2
Comments
https://youtu.be/GEDVDAFMT3I
Like so..
His true accuracy can be hampered by AAR
Imiw still works
IMIW on the other hand, outright ignores evade with his repulsor attacks just like NF above 5 tactical charges.
For example as previously said, I do not think it is right that we can now quake moleman, as im pretty sure we never used to be able to.
True Strik works though or at least Corvus' works. I haven't tested other champs