Quality of Life Suggestion: Less paths for Map 6?
Bocksarox
Member Posts: 329 ★★★
Considering Map 6 is a free map (not requiring tickets), it seems like it is the new best map for casual players with decent accounts, but having 10 paths in the last section means that there is no room for error in case someone can't clear their path for whatever reason.
I think Map 6 would be much more doable and less stressful if the paths in the 3rd section only containing one fight were removed.
I think Map 6 would be much more doable and less stressful if the paths in the 3rd section only containing one fight were removed.
Post edited by Kabam Zanzibar on
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do 1 day of map 6 on day1 so u all can get used to it then add modifiers then add more days so u can 100% it. Your 'Decent accounts' should also match it with decent skills.
-Top end alliances don't run Map 6 anymore and would be unaffected.
-Map 6 does not require tickets for entry, making it a good time for Map 6 to become the new Map 5.
-This has nothing to do with the difficulty of the map or an inability to get the boss down. (I could do Map 8, but I don't always have that kind of time.) This is a suggestion to make exploration easier when someone from the alliance isn't able to log on. It's only Map 6!
-Some people have lives outside of the game, which is probably something people with thousands of forum posts can't understand.
-Kabam has been trying to find ways to make the game less demanding for casual players.
I made this suggestion a year and a half before it was implemented. I doubt my suggestion made any difference, and it wasn't carried out the way I had described it, but as it turns out the awakening gem trade in was a huge hit.
So, maybe you can't see past the nose on your own face, but it doesn't mean that these types of QoL suggestions are bad ideas. These ideas are raw and Kabam would need to work them into their vision of how they see things moving forward.
Thing is, you don’t need 10 people to defeat the map6 mini boss, so “the no room for error” argument goes out the window. It’s made so that you need 10 people to 100%. That’s the challenge and why it’s “harder” than map5. Reducing the amount of paths in section 3 would just make it a glorified map5.
Map 6 is already for casual alliances. It can be done with R5 4*'s except maybe the boss. None of of those fights in section are difficult to begin with even if you don't have R3 6*'s. You can drop to map 5 and still not lose that much. Map 6 is a perfectly fine difficulty for the rewards it gives. If you don't want a challenge, do map 5.
With the addition of Map 8, there is no longer any need for Map 6 to be as demanding as it is currently, especially since Map 6 doesn't require an admission fee.
Plus, if that gives more alliances the ability to move up to Map 6 instead of Map 5 (which is my ultimate goal) then the rewards go up.
From a personal standpoint, I’d like it if your suggestion was implemented cuz it makes Map6 easier, but I can’t see Kabam making this change.
All I see is you want a map change so don't have to do as many paths for the sake of you just not wanting to do them.
I get that the 10 paths adds a layer of difficulty, but that feels outdated with the addition of Map 8.
I didn’t miss your point about how this makes Map 6 a more difficult Map 5. That’s exactly what I want! I’m tired of Map 5. I’ve been doing Map 5 for years. Unfortunately, Map 5 is the hardest map you can still play at a casual level, as Map 6 requires all hands on deck to fully explore. That’s not always a problem, but if one person can’t log on for a personal reason, they let 29 other players down in the process.
Why not have 1 BG of map6 for those that can commit to it.
Linked nodes can be moved. Paths can be rerouted. As I said earlier, this is a raw idea.
Map 6 is no longer the bleeding edge of top content, and there is no longer any reason to treat it as such. Map 8 exists and Map 6 does not have an entry cost.
Next, I’m sure someone will say, “Get rid of that person that’s holding you back.” Well, it’s not always the same person, and it’s rare that this happens to us. However, I’m sure there are alliances that have this problem more frequently. It’s just frustrating for everyone involved when it does happen.
Also, no one wants to run a harder, more time consuming Map 6 while everyone else runs Map 5. They would just go to a full Map 6 alliance.
We gotta stop calling things a QOL change when it's just something you want to fit your alliance.
Map 6 is a bottleneck, and it is holding back casual players that have accounts too big for Map 5 because of a required time commitment. It seems like you're the only one missing the point.
This community, sadly, also has a lot of "I had to do it so everyone should" mentality. There were a lot of complaints when the earlier Acts were made easier because new players didn't have to deal with the same stuff older players did.